Post by Papi on Aug 9, 2017 23:31:23 GMT -5
Neutralizer
Technique
Shadic, whenever he wants, can even out all his stats at 25 each. However, before the shift fully commences, a sequence must be completed. For the first turn, Shadic's strength drops to 1. On the second turn, Shadic's focus drops to 1 and his strength shoots up to 25. On the third turn, his endurance drops to 1 and his focus returns to 25. On the fourth turn, the technique drops Shadic's agility to 1 and his endurance increases to 25. Finally, on the fifth turn, all of the hybrid's stats become 25. The effects of this technique remain for the rest of the thread.
Cost: 11 Zeni
--------------------------------------------
Endure
Technique
If he needs to, Shadic can steel his nerves and endure an attack up to 97% his PL. To do this, he drops all of his stats to 1 for the turn, excluding his endurance, which becomes 97. Afterwards, Shadic's stats return to normal except his agility, which only returns to 20, which is ten less than it normally is. This is because of the strain he puts on his body by activating this technique, since it pushes his body to its natural limits.. Three turns later, his AGI goes back up to 30.
Charge: None, can be activated instantly.
Cooldown: Once per thread
Cost: 12 Zeni
--------------------------------------------
Elemental Knowledge
Technique
A passive technique that causes elements to do 25% less damage assuming they are not effective against Shadic's current element. For example, Shadic is usually an electric elementalist, so all other elements do 25% less damage except fire and earth.
Cost: 9
--------------------------------------------
Blunt Ki
Technique
Shadic can alter his ki to make his attacks "blunt," effectively rendering them as non-lethal so he doesn't kill anybody. The technique still does the same amount of damage, but if he uses blunt ki, it literally cannot kill, no matter what. Most of his attacks use blunt ki, unless he intends to kill.
Cost: 2 Zeni
--------------------------------------------
Safe Ki
Technique
Along with blunt ki, Shadic can activate safe ki, meaning none of his ki attacks will cause structural damage to the surrounding environment. He does this by subconsciously shifting the destructive forces into the area around him where there is nothing to destroy, keeping buildings and other such objects safe from harm for any attack he uses. This can also be deactivated, but Shadic rarely has reason to do so.
Cost: 2 Zeni
--------------------------------------------
Visual Compensation
Technique
A passive technique that rapidly enhances Shadic's other generic senses (hearing, smell, taste, touch) when his vision is obscured, for whatever reason. If Shadic is blinded, for example, he is then able to tap into his other senses to help him navigate the landscape and, presumable, battle. In essence, his senses become so acute that the hybrid essentially never goes blind, as he is able to combine them all to create a more advanced form "visual" perception. Shadic can still function as normal, even while blinded, because of this technique. The only problem are people with undetectable, who make this technique irrelevant (for themselves, as they cannot be sensed).
Cost: 8 Zeni
--------------------------------------------
Multi-Sense
Technique
This passive technique links Shadic's mind with all of his cloned and ki decoys, allowing them to instantly share thoughts, vision, hearing, smell, taste, and touch. Before purchasing this technique, the clones must disperse before Shadic can utilize this information. He can decide which clone he takes info from and when he wants to take the info at will.
Cost: 7 Zeni
-------------------------------------------
Senjuboru
Technique
This technique is, simply put, a condensed ball of energy that becomes more lethal depending on the power of the user. Shadic hopes to make it his new signature attack. To charge, the user focuses as much natural energy as they possibly can into a normal ki blast. The energy around them increases the density and, therefore, power of the attack. Since the ball is so dense, it usually cannot be thrown and is usually a melee technique. This attack is very difficult to contain, so the strength of the user determines the possible uses of the blast. The attack can be activated instantly, though it only deals 1.4 x STR when it makes contact with the enemy. Extra posts of charging increase the strength by .4, so a maximum of five extra posts increase the damage to 3.4 x STR.
As Shadic transforms, the technique changes in use. In tier 1, he is able to create an explosion after he makes contact with the Senjuboru. The explosion deals .5 x FOC in damage and expands outward in a five meter radius. In tier 2, the range of the explosion increases to ten meters and its damage increases to 1 x FOC. In tier 3, Shadic can hurl the attack at his opponents, making the technique much more viable in normal fights and such.
Charge: None for 1.4 x STR, max of six for 3.4 x STR
Cooldown: Three posts
Cost: 13 Zeni
-------------------------------------------
Total: 64 Zeni
tell me what to fix, especially on
cannot afford yet, will purchase when I have enough. I want to avoid debt.