Post by Reku on Nov 7, 2017 10:34:40 GMT -5
Reku coughed and held his neck as his charge was interrupted. The difficulty in breathing increased for a moment. Realizing that there was no way he was going to get time to do anything, it looked like he had to create time. “Don’t. Mock me." He replied. His aura seemed merge with the air around them. The poisoned air would enter Nexon’s body if he breathed it in. The result would be that he would feel weaker than usual. Should this be the case, Reku hoping that this would make his opponent hesitant and lose confidence in his power for a moment. Keeping his position still, a dark silhouette would exit Reku’s body and attempt to deck Nexon across the jaw.
Name: Poisoning Air
Trait or Technique: Technique
Description: Dark Reku’s unnatural ki merges with the atmosphere temporarily. It enters the victim’s body via breathing or can enter in their open wounds. The victim will experience, for 5 posts, a -5 decrease in the FOC stat as well as a feeling of weakness.(10 post cooldown). Victims under 50% of Reku’s PL will experience dizziness and as a result will have poor aim.
Name: Dark Puppet
Trait or Technique: Technique
Description: A dark silhouette of Reku comes out of his body and is used to fight for him. It has his exact stats and PL and only his Dark Reku techniques. It does not take damage and has nigh-infinite stamina, but does respond to attacks accordingly (Ex. Being sent flying a punch). Reku control the puppet using dark ki strings invisible to the naked eye. The puppet is unable to hide its own energy. Reku is unable to use any other techniques or do any exaggerated movements such as high speed flight, diving, running, etc. Basically, anything more than walking or a simple block. Otherwise, the dark puppet will disperse. It will also immediately disperse if Reku is hit by an attack. He can create more than one, but if he does the PL of the puppets is divided by how many there are (Slightly different than the multiform drawback). If one puppet is killed, its Pl goes to one of the puppets only and is not divided equally among all the others. (5 post cooldown, starts after all of the puppets die).
Trait or Technique: Technique
Description: Dark Reku’s unnatural ki merges with the atmosphere temporarily. It enters the victim’s body via breathing or can enter in their open wounds. The victim will experience, for 5 posts, a -5 decrease in the FOC stat as well as a feeling of weakness.(10 post cooldown). Victims under 50% of Reku’s PL will experience dizziness and as a result will have poor aim.
Name: Dark Puppet
Trait or Technique: Technique
Description: A dark silhouette of Reku comes out of his body and is used to fight for him. It has his exact stats and PL and only his Dark Reku techniques. It does not take damage and has nigh-infinite stamina, but does respond to attacks accordingly (Ex. Being sent flying a punch). Reku control the puppet using dark ki strings invisible to the naked eye. The puppet is unable to hide its own energy. Reku is unable to use any other techniques or do any exaggerated movements such as high speed flight, diving, running, etc. Basically, anything more than walking or a simple block. Otherwise, the dark puppet will disperse. It will also immediately disperse if Reku is hit by an attack. He can create more than one, but if he does the PL of the puppets is divided by how many there are (Slightly different than the multiform drawback). If one puppet is killed, its Pl goes to one of the puppets only and is not divided equally among all the others. (5 post cooldown, starts after all of the puppets die).