Post by BB on Dec 14, 2016 8:56:43 GMT -5
This is your list of traits! Check them out and enjoy ! (1st characters are REQUIRED to use this list)
1:Planted Traps/Missles (Auto hits) You can place down missiles/ traps which take 2 rounds. When the missiles shoot they will go after and hit the target you wanted.
2:Posion (Not Auto Hit)(Once per topic) If hits can make any enemy 1/2 there PL for 20 turns.
3:Stun: (2 times a topic, Cant be used on same person during topic) You can stun your enemy for 1 turn during this time you can unleash some serious woop ass.
4:YOU CANT KILL ME! : You avoid most effects of death including (1 week wait after death, 7 life count, and you can travel to the afterlife whenever you wish. But if you are killed in a topic you cannot come back into that topic for the rest of the topic.)
5:Drinking solves everything: If you are losing and almost dead. You might not be able to win but you can drink. Which can keep you alive for up to 5 rounds no matter what you’re hit with as long as you can drink you can live.
6:Strong Regeneration: You lost a limb!!!! Who cares? Grow it back. No penalty, no time, no loss.
7:Just Eat it!: (Requirements: Speed of atleast 50) Eat your enemies and gain 1/2 there PL. But every-time you eat someone your stats change. You minis 1 AGI and gain 1 END. Adaption is the key. [You can't eat your other characters or NPCs with gain. And can only eat other character once every 2 weeks. If abused will be dealt with.]
8:Zenki- (Can't be used in Quest) In any topic you gain an extra 5% PL.
9:Stackable form- You get a bonus .5 transformation every time you gain a new transformation. (.5 is a huge uncontrollable monster. 1.5 You can use it but it wears down your body making your End 1/2 2.5 you can control but you are now 1/2 your speed. 3.5 You become Mystic which is gay as all fuck. 4.5God You require atleast 6 sayians to be near you. 5.5TRUE GOD FORM!!!! Nothing.... Just kill them all.
10:Multi-form- Make copies of yourself. As many as you want. But it divides your power. (If 1 dies they dont all die. And the power is splint between the rest of them. But after 1 dies you can't make anymore copies for the rest of that topic.)
11:Dead body explosion- When you die you explode! Hitting everyone within a 1/2 a mile radius (Which you cannot escape unless you are 2x his power) [If you use Multiform they can explode at different times but you can’t choose which ones do and which ones don’t. Rather all of them do or none of them.]
12:Crown- You make a crown/object with all of your power in it and can give said crown/object to any other character (That is not yours) This crown/object cannot be broken unless it is by someone with a higher PL then the person wearing the crown. (If the crown maker dies it does not effect the crown). If the person wearing the crown dies the crown falls apart. (The crown will attach itself to said person. You can’t coincidentally knock it off his head. Though he can remove the crown with no problems.)
13:Safety Bubble- For 2 rounds you can make a traveling bubble. Nothing in/Nothing out. This bubble is unbreakable. You can attack or run away in this.
14:Chicken- At the beginning of a battle you can place a egg somewhere that will hatch you if you die. If this egg is broken your PL shines across the planet where everybody can sense your PL. If your egg is broken you cannot make another one for the rest of the battle. (If you find a better spot for your egg you can also make another egg as the other one would fall apart.)
15:Hide my enemies- You can grab 1 enemy of any PL and shove him in your bag. This bag will hold him for 5 turns. You cannot harm him during this time. But with him off the field it leaves others open.
16:Dyeing word- When you die you can do the last thing you want. Rather it be Healing, Having a last hit, Delivering a message or poking your dead body with a stick.
17:Fusion- You can fuse with anyone (Not including your other characters). It takes 4 turns to fuse. It last for 30 rounds. (If Successful) When you fuse you gain PL from both sides added together, both sets of moves and traits. (If Fails [usually from interruption]) You minus your 2 PLs, Lose traits and abilities [Unless you 2 have the exact same ones] and last for 10 rounds no matter what. (How this works is when this happens in the topic you 2 will be forced next to each other in pecking order. 1 will go the first round and the other will go the next round.) Another down side to this. Because of the pecking order people will only be able to post 1 in every 2 turns causing you to only gain that much PL. [If both want to separate when successful they are able to. If 1 does but the other refuses then you are a prisoner of your own mind for the rest of the 30 rounds ENJOY!] [If you get this at a later level we may offer you a different trait seeing we might make this for everyone.]
18:Minion maker- You make a minion a round. They will be 10% your PL. And they will live and serve you to death. If you have 5 minions or more you can suck them all back (AKA: Eat them) to give you a 1.5 boost. After that you cannot make any more minions that topic.
19:Elementalist- You choose an element (Water, Earth, Fire, Air.) =A jar of pickles in not a element.= Every Element comes with a weakness element. With having an element you do 1.5 damage with any fiscal/Ki based Techniques (Does not include mental attacks, tracking, etc.) Based on which element you choose you will gain other specials that I will inform you of, (Or read more based of element here- dragonballzrpg.freeforums.net/thread/30/elemental-chart)
20:I HATE YOU!!!!!!!!!!- Mark a target anytime and you will be able to do double damage to that person and that person alone. (1 time a topic)
21:Stealer- You can steal from people with just a message to an admin/Mod. Preferably not the one you might be stealing from. Can only do to a person once per topic before they notice.
22:Healing- Minor wounds- scrapes, large bruises, small cuts, not quite broken bones fall under minor wounds. If there are enough minor wounds, it counts as medium wounds for the purpose of healing time and energy cost. (1 post)
Medium wounds- fractures, large gashes, small chunks of body missing (such as missing an ear or finger, but having it ready to reattach) constitute minor wounds. While someone might eventually die of medium wounds, it would take a while and a lot of mistreatment. (2 posts)
Heavy wounds- shattered bones, widespread medium wounds, and so on fall under heavy wounds. (3 posts)
Critical wounds- Wounds that will kill you shortly. Things like having your ribs broken, then those going on to puncture your lungs. (4 posts)
23:Mind Reader- You can read minds and attack minds making people go to sleep or controlling them (With permission). (But if they have a helmit, go to quick in speed [1.5x] your AGI stat (PL-FOC,END,STG=AGI) of have any approved defense against it.
24:Telekinetic(NOT MIND READER)- You attack by moving people and objects with your mind. If you see/feel it you can move it. (This gives you the ability to stop any blast in midair. Make a Speedster stop for a second. A wall or other telekinetic object to defend against a muscle head.)
25:TOUCH AND BOOM!- Any object you touch explodes. Armor, Wands, hair or any objects you touch explodes. You can also do dead bodies or anyone that is 5x weaker then you. (Auto-boom when touched)
26:Untouchable- No one can sense you at any time. No one can hear you if you sneak around. No one can smell you. No one can feel as you walk around. And no one can taste you either. XD (But they can still see you so don’t be stupid.)
27:1 Trait at a time- Remove 1 trait off the field for the entire topic. (Removes it from EVERYONE in that topic)
(TAKES ALL 3 TRAITS AND MORE BELOW)
28:The Giver(TAKES ALL 3 TRAITS, 90% PL)- You give people 1 extra trait and 1/8 bonus PL to anyone (Except your own characters) (Lasts till the end of the topic)
29:The Cure(TAKES ALL 3 TRAITS)- All Traits people use will not work on you. People within 5 feet of you will lose their traits until they get away from you by 5 feet.
30:The PLANNER(TAKES ALL 3 TRAITS and ALL 3 ABILITIES) You can do all the above but only 1 at a time of your choice. (If you use your trait and it moves to the next day your trait that was already in play does not stop. [Example: Crown will continue until crown is destroyed])
31:The Gambler(TAKES ALL 3 TRAITS) Based off the day of the month you get that trait (Real life date.) (If your gambler hits the 31 on odd months you get nothing. On even months you get EVERYTHING) (If you use your trait and it moves to the next day your trait that was already in play does not stop. [Example: Crown will continue until crown is destroyed])
1:Planted Traps/Missles (Auto hits) You can place down missiles/ traps which take 2 rounds. When the missiles shoot they will go after and hit the target you wanted.
2:Posion (Not Auto Hit)(Once per topic) If hits can make any enemy 1/2 there PL for 20 turns.
3:Stun: (2 times a topic, Cant be used on same person during topic) You can stun your enemy for 1 turn during this time you can unleash some serious woop ass.
4:YOU CANT KILL ME! : You avoid most effects of death including (1 week wait after death, 7 life count, and you can travel to the afterlife whenever you wish. But if you are killed in a topic you cannot come back into that topic for the rest of the topic.)
5:Drinking solves everything: If you are losing and almost dead. You might not be able to win but you can drink. Which can keep you alive for up to 5 rounds no matter what you’re hit with as long as you can drink you can live.
6:Strong Regeneration: You lost a limb!!!! Who cares? Grow it back. No penalty, no time, no loss.
7:Just Eat it!: (Requirements: Speed of atleast 50) Eat your enemies and gain 1/2 there PL. But every-time you eat someone your stats change. You minis 1 AGI and gain 1 END. Adaption is the key. [You can't eat your other characters or NPCs with gain. And can only eat other character once every 2 weeks. If abused will be dealt with.]
8:Zenki- (Can't be used in Quest) In any topic you gain an extra 5% PL.
9:Stackable form- You get a bonus .5 transformation every time you gain a new transformation. (.5 is a huge uncontrollable monster. 1.5 You can use it but it wears down your body making your End 1/2 2.5 you can control but you are now 1/2 your speed. 3.5 You become Mystic which is gay as all fuck. 4.5God You require atleast 6 sayians to be near you. 5.5TRUE GOD FORM!!!! Nothing.... Just kill them all.
10:Multi-form- Make copies of yourself. As many as you want. But it divides your power. (If 1 dies they dont all die. And the power is splint between the rest of them. But after 1 dies you can't make anymore copies for the rest of that topic.)
11:Dead body explosion- When you die you explode! Hitting everyone within a 1/2 a mile radius (Which you cannot escape unless you are 2x his power) [If you use Multiform they can explode at different times but you can’t choose which ones do and which ones don’t. Rather all of them do or none of them.]
12:Crown- You make a crown/object with all of your power in it and can give said crown/object to any other character (That is not yours) This crown/object cannot be broken unless it is by someone with a higher PL then the person wearing the crown. (If the crown maker dies it does not effect the crown). If the person wearing the crown dies the crown falls apart. (The crown will attach itself to said person. You can’t coincidentally knock it off his head. Though he can remove the crown with no problems.)
13:Safety Bubble- For 2 rounds you can make a traveling bubble. Nothing in/Nothing out. This bubble is unbreakable. You can attack or run away in this.
14:Chicken- At the beginning of a battle you can place a egg somewhere that will hatch you if you die. If this egg is broken your PL shines across the planet where everybody can sense your PL. If your egg is broken you cannot make another one for the rest of the battle. (If you find a better spot for your egg you can also make another egg as the other one would fall apart.)
15:Hide my enemies- You can grab 1 enemy of any PL and shove him in your bag. This bag will hold him for 5 turns. You cannot harm him during this time. But with him off the field it leaves others open.
16:Dyeing word- When you die you can do the last thing you want. Rather it be Healing, Having a last hit, Delivering a message or poking your dead body with a stick.
17:Fusion- You can fuse with anyone (Not including your other characters). It takes 4 turns to fuse. It last for 30 rounds. (If Successful) When you fuse you gain PL from both sides added together, both sets of moves and traits. (If Fails [usually from interruption]) You minus your 2 PLs, Lose traits and abilities [Unless you 2 have the exact same ones] and last for 10 rounds no matter what. (How this works is when this happens in the topic you 2 will be forced next to each other in pecking order. 1 will go the first round and the other will go the next round.) Another down side to this. Because of the pecking order people will only be able to post 1 in every 2 turns causing you to only gain that much PL. [If both want to separate when successful they are able to. If 1 does but the other refuses then you are a prisoner of your own mind for the rest of the 30 rounds ENJOY!] [If you get this at a later level we may offer you a different trait seeing we might make this for everyone.]
18:Minion maker- You make a minion a round. They will be 10% your PL. And they will live and serve you to death. If you have 5 minions or more you can suck them all back (AKA: Eat them) to give you a 1.5 boost. After that you cannot make any more minions that topic.
19:Elementalist- You choose an element (Water, Earth, Fire, Air.) =A jar of pickles in not a element.= Every Element comes with a weakness element. With having an element you do 1.5 damage with any fiscal/Ki based Techniques (Does not include mental attacks, tracking, etc.) Based on which element you choose you will gain other specials that I will inform you of, (Or read more based of element here- dragonballzrpg.freeforums.net/thread/30/elemental-chart)
20:I HATE YOU!!!!!!!!!!- Mark a target anytime and you will be able to do double damage to that person and that person alone. (1 time a topic)
21:Stealer- You can steal from people with just a message to an admin/Mod. Preferably not the one you might be stealing from. Can only do to a person once per topic before they notice.
22:Healing- Minor wounds- scrapes, large bruises, small cuts, not quite broken bones fall under minor wounds. If there are enough minor wounds, it counts as medium wounds for the purpose of healing time and energy cost. (1 post)
Medium wounds- fractures, large gashes, small chunks of body missing (such as missing an ear or finger, but having it ready to reattach) constitute minor wounds. While someone might eventually die of medium wounds, it would take a while and a lot of mistreatment. (2 posts)
Heavy wounds- shattered bones, widespread medium wounds, and so on fall under heavy wounds. (3 posts)
Critical wounds- Wounds that will kill you shortly. Things like having your ribs broken, then those going on to puncture your lungs. (4 posts)
23:Mind Reader- You can read minds and attack minds making people go to sleep or controlling them (With permission). (But if they have a helmit, go to quick in speed [1.5x] your AGI stat (PL-FOC,END,STG=AGI) of have any approved defense against it.
24:Telekinetic(NOT MIND READER)- You attack by moving people and objects with your mind. If you see/feel it you can move it. (This gives you the ability to stop any blast in midair. Make a Speedster stop for a second. A wall or other telekinetic object to defend against a muscle head.)
25:TOUCH AND BOOM!- Any object you touch explodes. Armor, Wands, hair or any objects you touch explodes. You can also do dead bodies or anyone that is 5x weaker then you. (Auto-boom when touched)
26:Untouchable- No one can sense you at any time. No one can hear you if you sneak around. No one can smell you. No one can feel as you walk around. And no one can taste you either. XD (But they can still see you so don’t be stupid.)
27:1 Trait at a time- Remove 1 trait off the field for the entire topic. (Removes it from EVERYONE in that topic)
(TAKES ALL 3 TRAITS AND MORE BELOW)
28:The Giver(TAKES ALL 3 TRAITS, 90% PL)- You give people 1 extra trait and 1/8 bonus PL to anyone (Except your own characters) (Lasts till the end of the topic)
29:The Cure(TAKES ALL 3 TRAITS)- All Traits people use will not work on you. People within 5 feet of you will lose their traits until they get away from you by 5 feet.
30:The PLANNER(TAKES ALL 3 TRAITS and ALL 3 ABILITIES) You can do all the above but only 1 at a time of your choice. (If you use your trait and it moves to the next day your trait that was already in play does not stop. [Example: Crown will continue until crown is destroyed])
31:The Gambler(TAKES ALL 3 TRAITS) Based off the day of the month you get that trait (Real life date.) (If your gambler hits the 31 on odd months you get nothing. On even months you get EVERYTHING) (If you use your trait and it moves to the next day your trait that was already in play does not stop. [Example: Crown will continue until crown is destroyed])