Post by Papi on Jul 5, 2017 18:37:12 GMT -5
Greetings. The topic of fusion has come up time and time again, and some of our members have even discussed various ideas about what a fusion could look like. Below is a list of fusion sheets that have been made should the time ever arise for these characters to utilize this powerful ability. The first fusion, Shadku, is also an example for all other future fusions. ((essentially I just took Shadic's sheet, Reku's sheet, averaged out the stats, and added the proper amount of techniques for each.))
To add a new fusion, post their sheet below and I will update this post so it is solidified in site history.
PL's will be updated upon actual use in a thread, just notify me of it.
Shadku (Reku & Shadic)
Character's Name: Shadku
Nickname(s): Shadic and Reku
Gender: Male
Age: 22 (averaged)
Appearance/Picture: He is a combination of Shadic and Reku. The pants and belt match up with Shadic's clothes while the Metamoran top matches up with Reku's clothing colors. Shadku has long black hair and stands at about 6'0". His skin is lighter than Shadic's but darker than Reku's resulting in a mocha brown or whatever.
Race: Saiyan/Human
Alignment: Pure Neutral
Personality: Shadku's personality is a bit bipolar as one would imagine. Half of it is a happy-go-lucky, optimistic, sarcastic hero of Earth who refuses to kill on purpose. The other half is an angry, power hungry, king of New Vegeta who wants nothing more than to have his power known. Shadku is sort of angry and happy at the same time, if that's possible.
History: Shadic and Reku first met way back when Shadic was only 15 (and Reku was still 25, man doesn't age). Reku was in a fight between Big Shot and somebody named Valentine, and Shadic was just a bystander who gave commentary over the whole battle. Reku lost, and Shadic made sure he knew it. A few days later, Reku tracked down Shadic and challenged him to fight. Seeing that there was no way to win without causing massive property damage, Shadic surrendered and the two became friends instead. There was some unspoken thing that created an unbreakable bond between the two, despite their differences.
Eventually, the duo teamed up alongside Big Shot, and soon Tadeo, to create the Brotherhood of Badasses. The alliance, while it didn't last, allowed them to further their friendship and become a better team all around. For a time, Reku disappeared, and many people feared the worst. Shadic was always searching for his friend, hoping one day he would return. That day did come soon enough, but Reku was different ever since. He attacked Big Shot, betrayed most of the people he knew, and the Brotherhood fell apart. Yet, somehow, Shadic and Reku remained friends through it.
Recently, their friendship has been on the ropes. Reku's turn to darkness has Shadic mentally conflicted, especially after Reku attempted to assassinate the then South City Councilwoman: Pseudo-Skylar. Shadic sees his friend slowly turning to the dark side, but he refuses to simply accept it.
One day, Reku approached Shadic with a new technique of sorts. Something that would help them in their darkest hour, something that would turn the tides of a battle in their favor. Something that would only be used in emergency situations. Chances are, right now is one of those situations, and thus, Shadku is born.
Power Level: 217,900 (saga PLs)
Stats:
AGI: 28
END: 20
STR: 27
FOC: 25
Traits:
*Invisible Ki - Shadku's ki cannot be sensed at any time.
*Electric Ki - Throughout his training, Shadic has become somewhat of a master of electricity. His electric attacks do 2x damage to anybody who has an affinity to liquid, including but not limited to: water, ice, snow, lava, etc. He has an affinity to electricity, but any Earth/Fire-based ki attacks do twice as much damage to Shaku as they would to a normal person.
*Zenkai - Being half Saiyan, Shadku acquired the Zenkai boost trait rather than the famous Oozaru. With Zenkai, he gains 5% more PL per thread, but only if a battle took place in that thread.
*20. Marked for Death: Shadku is able to mark a target at any time throughout the thread. If they are then able to successfully land a hit, the attack will do 2x more damage. This can only be done once per thread.
*17. Fusion: Reku is capable of fusing with other characters who know the fusion dance. Shadku must know the fusion dance before they can fuse with somebody. Only one of the two fusion partners need to have this trait in order to fuse.
Techniques:
Shared Techniques
*Kamehameha: Signature move of the Turtle School, this skill is very flexible and has been reported to be very malleable after being fired, allowing for the user to put more force behind it at the cost of winding themselves or even adding alternative effects to the skill.
The technique charges for 1 post to fire at 2.8x the user's FOCUS stat flat.
The user can charge for a maximum of 5 posts for +0.5x per turn to a maximum of 5.3x the user's Focus
At the cost of adding a cooldown per post, the user can put extra force equal to a charge up to a maximum of 3 posts/cooldowns.
*Turtle Strike: The signature rush of the Turtle School, the user dashes at the opponent, striking them in the stomach and following with an uppercut to the chin. The user dashes up ahead of the opponent and fires a Kamehameha Wave, blasting the opponent into the ground. In reality, the user charges for 2 posts, before the user uses their extreme speed to rush the opponent outside of the blind eye's sight, punching into the stomach and uppercutting into the chin for a damaging strike at 3x the user's STR, before firing a point blank Kamehameha Wave at its minimum power of 3.5x the user's FOC, throwing the opponent a far distance away and into the ground if it hits. This is extremely predictable to the opponent after the first use and thus can only be used once per battle, failing every time afterward.
*Super Kamehameha: The most powerful blast in the line up of the Kamehameha family, and is especially powerful. It is so powerful, that comparing it to the original Kamehameha is nigh impossible, and the user must specify they are using this form instead of it's previous. Upon charging the attack for 3 posts within the same fashion as the original Kamehameha, the user may fire off a blast at 4.5x the user's FOC. However, the user is able to power further than before like the original, and can force even more power behind it to add +0.5x the blast for a maximum of 6 extra posts of charge. The most powerful this move can be, after reaching the maximum amount of charge, is 7.5x the user's FOC stat. The sheer power behind this attack is so great that it can only be used twice per battle, taking much of the user's Ki with them.(edited)
*Instantaneous Teleportation(Short Range) AKA Blink: Short Ranged teleportation; There is a 3 post cool down on the Blink technique for every 2 times in a row Blink is used. Excessive use, thus the usage of it more than 2 times in a row results in a negation of 15 from the STR and END stats respectively due to exhaustion on the character.
*Kamehameha: Signature move of the Turtle School, this skill is very flexible and has been reported to be very malleable after being fired, allowing for the user to put more force behind it at the cost of winding themselves or even adding alternative effects to the skill.
The technique charges for 1 post to fire at 2.8x the user's FOCUS stat flat.
The user can charge for a maximum of 5 posts for +0.5x per turn to a maximum of 5.3x the user's Focus
At the cost of adding a cooldown per post, the user can put extra force equal to a charge up to a maximum of 3 posts/cooldowns.
*Turtle Strike: The signature rush of the Turtle School, the user dashes at the opponent, striking them in the stomach and following with an uppercut to the chin. The user dashes up ahead of the opponent and fires a Kamehameha Wave, blasting the opponent into the ground. In reality, the user charges for 2 posts, before the user uses their extreme speed to rush the opponent outside of the blind eye's sight, punching into the stomach and uppercutting into the chin for a damaging strike at 3x the user's STR, before firing a point blank Kamehameha Wave at its minimum power of 3.5x the user's FOC, throwing the opponent a far distance away and into the ground if it hits. This is extremely predictable to the opponent after the first use and thus can only be used once per battle, failing every time afterward.
*Super Kamehameha: The most powerful blast in the line up of the Kamehameha family, and is especially powerful. It is so powerful, that comparing it to the original Kamehameha is nigh impossible, and the user must specify they are using this form instead of it's previous. Upon charging the attack for 3 posts within the same fashion as the original Kamehameha, the user may fire off a blast at 4.5x the user's FOC. However, the user is able to power further than before like the original, and can force even more power behind it to add +0.5x the blast for a maximum of 6 extra posts of charge. The most powerful this move can be, after reaching the maximum amount of charge, is 7.5x the user's FOC stat. The sheer power behind this attack is so great that it can only be used twice per battle, taking much of the user's Ki with them.(edited)
*Instantaneous Teleportation(Short Range) AKA Blink: Short Ranged teleportation; There is a 3 post cool down on the Blink technique for every 2 times in a row Blink is used. Excessive use, thus the usage of it more than 2 times in a row results in a negation of 15 from the STR and END stats respectively due to exhaustion on the character.
Shadic's Techniques (36/2 = 18; accurate as of August 1, 2017)
*Summon: The Mighty Hammer - Shadic puts out his hand and calls out, "hammer," which causes the Mighty Hammer to fly to his hand. The hammer has no special attributes besides the fact that it can act as a lightning rod. It does not need any. It's a metal battle hammer. Getting hit with that is gonna hurt, depending on how strong the user is. The wielder can throw the hammer and have it return to them at will if they call it back the same way they summon it. When it comes to non-fighting attributes, only the person who summoned the hammer can use it in battle. If anybody else tries to pick it up they will have no luck. Since it is not a construct and is physically already made, the hammer cannot be destroyed. Takes one post to travel. It does not just appear, it physically flies to the summoner. (it's Thor's hammer from the comics, minus most of the bonuses. aka, it only does 1.5x STR in damage)
*Thunder - The sky becomes overcast as the user focuses hard. They will feel a tug in their gut as they charge energy and prepare to call forth the power of the sky. Then, the user releases the energy in the form of a huge lightning bolt. This bolt of lightning will strike the Earth and (if it hits) will do much damage to anybody that is in the strike zone. It's a bolt of lightning, after all. However, the move will leave the user fatigued for a bit afterwards. Three posts of charging with additional posts doing more damage, .5x more damage to be exact. Similar power to the Super Kamehameha, meaning FOC x 4.5. The only problem is, the more the user charges, the more they are fatigued afterwards. If somebody tries to charge for more than five posts, they will not only do a lot of damage with the bolt, but they will also pass out from exhaustion. It they somehow try to charge for seven, they will die from the power of the blast.
*Thunderbolt - The weaker version of Shadic's technique 'Thunder'. About as strong as a Kamehameha Wave, meaning FOC x 2.8. but has a shorter charge time. However, it does leave the user a little bit fatigued afterwards. One post with additional posts equating to additional damage (.5 more damage) and fatigue. User is always fatigued, but more charging creates more fatigue.
*Unlocked Potential- A buff that doubles one stat for five turns. Can be used once per roleplay.
*Electricity Resist - With Shadic's affinity to electricity in mind, anything electricity related does 50% less damage.
*Zap - Shadic channels his energy through his fingertips, sending lightning from his hands at his opponent. Anybody struck by the technique will experience slight muscle paralysis, slowing them down for a short duration.
Charge: 1 post
Damage: None, just paralyzes the opponent for 2 turns
Cooldown: 10 posts
*Pop Shocks - Shadic harnesses his energy into the air around him, forming a small (golf ball sized) clump of electricity from the air and ki energy. As he charges, the clump increases in density until it is a killing machine of much terror. Although, with so much power and mass in one place, it can be hard to control.
Charge: 4 posts, cannot be interrupted or it will not work
Damage: FOC x 8
Cooldown: 5 posts
Extra: Due to the sheer power of this attack, it is only useful at point-blank range. At any other range, at all, this attack will miss 100% of the time. Shadic can only use this attack when his element is electricity, which is his natural element.
*Triple Ki Blast - The user can shoot three Ki Blasts from their hand at once.
*Summon: Bastion - Shadic charges energy in either of his hands before slamming it on the ground. A large wall (let's say 10 feet tall, 10 feet wide) of stone will emerge from the ground, protecting Shadic and anybody behind him from any oncoming attacks. Lasts for two posts before sinking back into the ground.
Charge: 1 post, longer charge will result in a stronger wall.
Damage Resistance: 2.5x Shadic's ENDurance stat, add .5x more resistance for each extra post of charging. Charging limit of 4 posts
Cooldown: 5 posts
Extra: It is simply a wall of stone, so somebody could fly over/around it and get to Shadic. The wall's endurance increases 2x if Shadic's element is changed to Earth, using Sage Art V; meaning it is naturally able to defend 5x rather than 3x. Must be standing on the ground to use this technique.
*Explosive Demon Wave-A very powerful energy wave shot from a single hand, with the other arm supporting the one that is firing the attack. Deals FOC x 0.5 damage. Basically irrelevant.
*Hellzone Grenade-The user charges up and fires several energy spheres randomly in the opponent's direction, disregarding accuracy and with no intent on actually hitting the enemy. With efficient ki control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, the user commands the energy spheres, to rapidly spin around the opponent and inevitably rain down on them with a vicious onslaught from every direction, filling the sky with a blinding light and inflicting a massive amount of damage. Requires ONE posts of charging
*Black Dragon Hellzone Attack-The user shoots a Hellzone grenade but the blasts surround them.. The user then does Explosive Demon Wave. After the beam wave hits the ki blasts explode into the enemy Requires ONE post of charge and the successful dice
*Art VII: 密封 (The Art of Sealing) - In an effort to contain the power of his enemies, for the planet's sake most importantly, Shadic has developed a technique that limits their power for a short period of time. After charging, the hybrid must make contact with his opponent with his palm. Once contact is made, the kanji for sealing (密封) appears on the target's chest. When the seal is active, the opponent is unable to transform. Anybody whose power is sealed while already transformed are reverted to base form until the seal wears off.
The seal lasts for two total posts, including the first post where it appears. This means Shadic really only has one post to take advantage of it.
Charge: Shadic must charge for two posts, but he is able to make somewhat rapid movements whilst charging. Taking any damage whatsoever will reset the charge.
Cooldown: This technique can only be activated once per thread.
Requirements: The technique must activate (meaning Shadic has to make contact with his opponent) no more than two posts after being charged. If Shadic is damaged before then, or if he doesn't make contact before then, he will need to recharge in order to make the technique work.
*Art VIII: 変換 (The Art of Transformation) - Shadic is able to alter his appearance to look like anything, from animals to other people to even ki attacks (like a ki blast, for example). The technique is nothing more than an illusion, meaning Shadic only appears to have the properties of the thing he transforms into, but physically is still his usual old self. He can even use this on his ki decoys or clones to make them appear to be something else.
Duration: The transformation lasts for one post. While he is transformed, Shadic cannot charge any techniques.
Charge: This technique can be activated instantly.
Cooldown: This technique can only be used twice per thread. This includes when Shadic uses it on his ki decoys/clones, meaning transforming one/two of them uses up his ability to use this technique.
*Art IX: 輸送 (The Art of Transportation) - With his Ki Decoys active, Shadic is able to swap places with any single one of them at any moment. The decoy must be nearby Shadic, meaning this technique cannot be used to escape a battle. It is essentially an alternate blink, allowing him to literally trade places with any one of his decoys. After charging, the decoy slams its hands together, which is when the technique actually is performed. This swap does not stop any charging being done by Shadic himself, and the clone can still move whilst charging. This technique can be used offensively, for a surprise attack, or defensively, to avoid an attack.
Charge: One of the decoys must charge for one post before the swap can commence.
Requirements: Ki Decoys technique and Tier 3 Transformation must be active
Cooldown: Thrice per thread. Two post cooldown in between each use of the technique.
Extra: Cannot be used in conjunction with blink, meaning this technique and blink cannot be used in the same post. Does not cancel charging.
*Ki Decoys - The user makes a hand sign and shouts 'kage bunshin no jutsu' creates a single decoy of himself. This decoy is not like the other cloning technique where the user continues to split up their pl. Rather, this decoy only uses about 10 of the user's pl. The downside is: the decoy cannot damage anybody or anything and the decoy can be killed from just one hit. This is meant to be used for distractions
With each transformation, the user can produce more and more decoys at once.
*Base Form - 1 decoy
*First Tier - 2 decoy
*Second Tier - 4 decoys
*Third Tier - 8 decoys
*if more tiers are added, the number continues exponentially (5 = 16, 6 = 32, etc)
Charge: 0 posts, decoy can be made instantly
Cooldown: 5 (user) posts, to prevent decoy spam.
*Summon: The Mighty Hammer - Shadic puts out his hand and calls out, "hammer," which causes the Mighty Hammer to fly to his hand. The hammer has no special attributes besides the fact that it can act as a lightning rod. It does not need any. It's a metal battle hammer. Getting hit with that is gonna hurt, depending on how strong the user is. The wielder can throw the hammer and have it return to them at will if they call it back the same way they summon it. When it comes to non-fighting attributes, only the person who summoned the hammer can use it in battle. If anybody else tries to pick it up they will have no luck. Since it is not a construct and is physically already made, the hammer cannot be destroyed. Takes one post to travel. It does not just appear, it physically flies to the summoner. (it's Thor's hammer from the comics, minus most of the bonuses. aka, it only does 1.5x STR in damage)
*Thunder - The sky becomes overcast as the user focuses hard. They will feel a tug in their gut as they charge energy and prepare to call forth the power of the sky. Then, the user releases the energy in the form of a huge lightning bolt. This bolt of lightning will strike the Earth and (if it hits) will do much damage to anybody that is in the strike zone. It's a bolt of lightning, after all. However, the move will leave the user fatigued for a bit afterwards. Three posts of charging with additional posts doing more damage, .5x more damage to be exact. Similar power to the Super Kamehameha, meaning FOC x 4.5. The only problem is, the more the user charges, the more they are fatigued afterwards. If somebody tries to charge for more than five posts, they will not only do a lot of damage with the bolt, but they will also pass out from exhaustion. It they somehow try to charge for seven, they will die from the power of the blast.
*Thunderbolt - The weaker version of Shadic's technique 'Thunder'. About as strong as a Kamehameha Wave, meaning FOC x 2.8. but has a shorter charge time. However, it does leave the user a little bit fatigued afterwards. One post with additional posts equating to additional damage (.5 more damage) and fatigue. User is always fatigued, but more charging creates more fatigue.
*Unlocked Potential- A buff that doubles one stat for five turns. Can be used once per roleplay.
*Electricity Resist - With Shadic's affinity to electricity in mind, anything electricity related does 50% less damage.
*Zap - Shadic channels his energy through his fingertips, sending lightning from his hands at his opponent. Anybody struck by the technique will experience slight muscle paralysis, slowing them down for a short duration.
Charge: 1 post
Damage: None, just paralyzes the opponent for 2 turns
Cooldown: 10 posts
*Pop Shocks - Shadic harnesses his energy into the air around him, forming a small (golf ball sized) clump of electricity from the air and ki energy. As he charges, the clump increases in density until it is a killing machine of much terror. Although, with so much power and mass in one place, it can be hard to control.
Charge: 4 posts, cannot be interrupted or it will not work
Damage: FOC x 8
Cooldown: 5 posts
Extra: Due to the sheer power of this attack, it is only useful at point-blank range. At any other range, at all, this attack will miss 100% of the time. Shadic can only use this attack when his element is electricity, which is his natural element.
*Triple Ki Blast - The user can shoot three Ki Blasts from their hand at once.
*Summon: Bastion - Shadic charges energy in either of his hands before slamming it on the ground. A large wall (let's say 10 feet tall, 10 feet wide) of stone will emerge from the ground, protecting Shadic and anybody behind him from any oncoming attacks. Lasts for two posts before sinking back into the ground.
Charge: 1 post, longer charge will result in a stronger wall.
Damage Resistance: 2.5x Shadic's ENDurance stat, add .5x more resistance for each extra post of charging. Charging limit of 4 posts
Cooldown: 5 posts
Extra: It is simply a wall of stone, so somebody could fly over/around it and get to Shadic. The wall's endurance increases 2x if Shadic's element is changed to Earth, using Sage Art V; meaning it is naturally able to defend 5x rather than 3x. Must be standing on the ground to use this technique.
*Explosive Demon Wave-A very powerful energy wave shot from a single hand, with the other arm supporting the one that is firing the attack. Deals FOC x 0.5 damage. Basically irrelevant.
*Hellzone Grenade-The user charges up and fires several energy spheres randomly in the opponent's direction, disregarding accuracy and with no intent on actually hitting the enemy. With efficient ki control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, the user commands the energy spheres, to rapidly spin around the opponent and inevitably rain down on them with a vicious onslaught from every direction, filling the sky with a blinding light and inflicting a massive amount of damage. Requires ONE posts of charging
*Black Dragon Hellzone Attack-The user shoots a Hellzone grenade but the blasts surround them.. The user then does Explosive Demon Wave. After the beam wave hits the ki blasts explode into the enemy Requires ONE post of charge and the successful dice
*Art VII: 密封 (The Art of Sealing) - In an effort to contain the power of his enemies, for the planet's sake most importantly, Shadic has developed a technique that limits their power for a short period of time. After charging, the hybrid must make contact with his opponent with his palm. Once contact is made, the kanji for sealing (密封) appears on the target's chest. When the seal is active, the opponent is unable to transform. Anybody whose power is sealed while already transformed are reverted to base form until the seal wears off.
The seal lasts for two total posts, including the first post where it appears. This means Shadic really only has one post to take advantage of it.
Charge: Shadic must charge for two posts, but he is able to make somewhat rapid movements whilst charging. Taking any damage whatsoever will reset the charge.
Cooldown: This technique can only be activated once per thread.
Requirements: The technique must activate (meaning Shadic has to make contact with his opponent) no more than two posts after being charged. If Shadic is damaged before then, or if he doesn't make contact before then, he will need to recharge in order to make the technique work.
*Art VIII: 変換 (The Art of Transformation) - Shadic is able to alter his appearance to look like anything, from animals to other people to even ki attacks (like a ki blast, for example). The technique is nothing more than an illusion, meaning Shadic only appears to have the properties of the thing he transforms into, but physically is still his usual old self. He can even use this on his ki decoys or clones to make them appear to be something else.
Duration: The transformation lasts for one post. While he is transformed, Shadic cannot charge any techniques.
Charge: This technique can be activated instantly.
Cooldown: This technique can only be used twice per thread. This includes when Shadic uses it on his ki decoys/clones, meaning transforming one/two of them uses up his ability to use this technique.
*Art IX: 輸送 (The Art of Transportation) - With his Ki Decoys active, Shadic is able to swap places with any single one of them at any moment. The decoy must be nearby Shadic, meaning this technique cannot be used to escape a battle. It is essentially an alternate blink, allowing him to literally trade places with any one of his decoys. After charging, the decoy slams its hands together, which is when the technique actually is performed. This swap does not stop any charging being done by Shadic himself, and the clone can still move whilst charging. This technique can be used offensively, for a surprise attack, or defensively, to avoid an attack.
Charge: One of the decoys must charge for one post before the swap can commence.
Requirements: Ki Decoys technique and Tier 3 Transformation must be active
Cooldown: Thrice per thread. Two post cooldown in between each use of the technique.
Extra: Cannot be used in conjunction with blink, meaning this technique and blink cannot be used in the same post. Does not cancel charging.
*Ki Decoys - The user makes a hand sign and shouts 'kage bunshin no jutsu' creates a single decoy of himself. This decoy is not like the other cloning technique where the user continues to split up their pl. Rather, this decoy only uses about 10 of the user's pl. The downside is: the decoy cannot damage anybody or anything and the decoy can be killed from just one hit. This is meant to be used for distractions
With each transformation, the user can produce more and more decoys at once.
*Base Form - 1 decoy
*First Tier - 2 decoy
*Second Tier - 4 decoys
*Third Tier - 8 decoys
*if more tiers are added, the number continues exponentially (5 = 16, 6 = 32, etc)
Charge: 0 posts, decoy can be made instantly
Cooldown: 5 (user) posts, to prevent decoy spam.
Reku's Techniques (51/2 = 25; accurate as of August 1, 2017)
*Name: Dark Ki
Trait or Technique: Technique
Description: Reku’s soul has become so corrupt that he is able to fuel his regular ki with his emotions, and because of this he can display incredible feats. Even sensing him while he is utilizing this form of energy is extremely stressful on the mind, sensing an overwhelming evil that may even be exhausting though people with mind block are RESISTANT to its effects. Using Dark Ki allows Reku to display some new abilities. When this ability is in use, he gains a dark red, ghostly aura around his body. (Due to Shadic's inexperience with Dark Ki, Shadku is unable to deactivate the technique and, therefore, is always in a 'Dark Reku' form).
*Name: Dark Ki Infusion
Trait or Technique: Technique
Description: Reku can infuse his dark ki with any inanimate object (as strong as his strength stat), making them strong enough to use as weapons. The weapons themselves are as powerful as
Reku himself. It can make simple wooden sticks seem as hard as steel. Of course the amp is lost when Reku let goes of the weapon.
*Name: Fire Constructs
TRAIT OR TECHNIQUE: Technique
Detailed Description: Reku can create weapons and objects out of pure fire, such as a scythe or a sword and because it is fire, the weapons also burn the opponent.
*Name: Fiery Inferno
Trait or Technique: Technique
Description: (Lasts for 3 posts) (2 post charge). Reku surrounds himself with fiery tornado. Touching the tornado itself would result in severe burns. It serves as a shield (defending from attacks up to 1.5x FOC) as well as a weapon, spewing out fireballs in all directions. (Cooldown 10 posts).
*Name: Immaterial
Description: Through precise ki control, [Your Character] can actually change their physical form into pure energy. This has several applications such as passing through some physical object and making them immune to physical attacks. [Your Character], however, takes double damage from ki attacks since they are pure energy. Can be used twice per battle, lasts one post each time.
*Venomous Ki: [Your Character] creates a sinister ball of ki capable of poisoning the enemy. This poison leaves the opponent fatigued for a number of turns, cutting their Power Level (PL) in half for the duration of those turns. The attack can only be used once per thread. The duration increases with each
*Name: Mental Reflection
Description: A passive ability that allows him to reflect any mental attack done upon him back onto the user.
*Name: Six Arms Technique
Description: Two pairs of arms sprout out from the user allowing him/her to have six arms. These arms are made purely of dark ki, shown by their all black color. If severed, it takes 5 posts for them to fully regenerate. (No charge) (If the technique is stopped it has a 3 post cooldown).
*Name: Dark Blast
Description: (No Charge, 3 post cooldown) (FOC/2) The user shoots out a black energy wave from one hand at the opponent.
*Name: Shadow Cloak
Trait or Technique: Technique
Detailed Description: Using darkness of Reku's heart and manifesting it into a physical form, a “ki cloak” forms around his whole body, almost outlining it. His endurance increases by 5 and his focus decreases by 5.
*Name: Dark Puppet
Trait or Technique: Technique
Description: A dark silhouette of Reku comes out of his body and is used to fight for him. It has his exact stats and PL and only his Dark Reku techniques. It does not take damage and has nigh-infinite stamina, but does respond to attacks accordingly (Ex. Being sent flying a punch). Reku control the puppet using dark ki strings invisible to the naked eye. The puppet is unable to hide its own energy. Reku is unable to use any other techniques or do any exaggerated movements such as high speed flight, diving, running, etc. Basically, anything more than walking or a simple block. Otherwise, the dark puppet will disperse. It will also immediately disperse if Reku is hit by an attack. He can create more than one, but if he does the PL of the puppets is divided by how many there are (Slightly different than the multiform drawback). If one puppet is killed, its Pl goes to one of the puppets only and is not divided equally among all the others. (5 post cooldown, starts after all of the puppets die).
*Vision Mastery: Reku has trained his mind's eye and is now able see 330 degrees up to 5 KM. Only his pupils disappear, not his iris, when he performs this technique. This ability is not passive and can keep it on while doing anything else for as long as he wants. He can also see the ki, magic energy, etc. In someone's body, therefore can see how strong people are or whether they use ki, magic, etc. (Ki/Magic/other concealment wont work with this. Even with androids) He can also see if people are being possesed by someone else or being controlled by someone else by seeing strings or abnormal flow of ki, etc. Blindfolding him or taking away/alternating his vision by any means does not effect this technique, because he's not really using his physical eyes. His regular vision is effected though. He is able to see people behind walls.
Drawbacks: Can be thrown off or field of vision can be limited with smoke or if his mind is attacked by some kind of psychic technique (Like Big Shot's mental-nightmare-pain thing). Being communicated with telepathy or his mind being read can cause migraines with paralytic pain while this is active. Another is that he has a 30 degree blind spot on back of the neck above the first thoracic vertebrae.
*Name: Orbs of Darkness
Description: Description: Reku has obtained an ability that allows him to summon six black orbs that float behind his back in a circular formation. These orbs contain all five elements, electricity, fire, water, poison, earth, and air. These allow him to generate and manipulate all of these elements. In addition to this, he is able to absorb 15% of any elemental attack sent at him, reducing its power. He can send the orbs to and from himself to attack opponents by ramming into them (1 Post cooldown in between). (Strength of the technique is 1.5x STR and the speed at which they move is 1.5x AGI). After absorbing total of at least 60% of energy, Reku can redirect the energy back into himself and unleash an attack (Energy only) that requires one less post of charging in addition to a power increase of 1.1x FOC.
*Final Will: After a fatal blow is dealt to Reku, instead of dying, he is able to stand up and fight. He is unconscious while doing so, and is only able to go on due to his sheer willpower. A white aura appears around his body and his eyes glow bright as he does this. Another fatal blow must be dealt in order to kill him. (Lasts 5 posts before Reku gives out and dies)
Stats:
STR: 33
AGI: 33
END:1 (Cause his body is just that damaged at that point)
FOC: 33 (Cause hes technically dead)
*Name: Ki Avatar Mastery
TRAIT OR TECHNIQUE: Technique
Detailed Description: Becoming more efficient with his Ki Avatar technique, instead of creating an entire body he can put in portions. From simply summoning a rib cage to protect himself to creating an arm to block and attack. This allows him to use the techniques without getting fatigued. He can create multiple “body parts” to protect himself. Such as putting on a rib cage and then creating two arms. If he is just using a rib cage, all attacks from those below or 10% of above his power level have their damage cut in half. Anyone outside of the the 10% range has the ability to damage his ribcage overtime and it will eventually lead to its destruction. He can also create constructs like the Ki Avatar arms, which can be used to completely block attacks. Because he doesn’t have to focus so much on his ki as he would if he used a full body, can stretch his appendages as far as he can see, mimicking the elasticity the technique, only using his avatar instead of his actual body. He can create constructs that would admit from his previous ones, making it more dangerous. (For example, he would stretch a fist towards his opponent, but should the opponent back up out of his reach, two arms made extend out and land a blow. Or if he uses his ribcage, spikes may emit from the “bones”) The rule for breaking these are the same for the ribcage. It takes a cooldown of 5 posts before Reku can create something else.
*Healing: [Your Character] is capable of administering first aid to them self or another character. If the wounds are minor (scrapes, bruises, cuts), the healing takes only one post. If there are moderate wounds (fractures, large gashes, etc), the healing takes three posts. If there are critical wounds (broken bones, punctured minor organs, etc), the healing takes five posts. If the wounds would be fatal, the healing takes seven posts. However, unlike a similar trait, this technique acts passive when activated. The cost of doing so is the lost of 2 FOC points per turn until it reaches 1. When that happens, the passive technique stops (10 Post Cooldown) and isn’t able to be used until the FOC stat reaches at least 20 (Regains 1 point per turn).
*Name: Ki Learner
Description: A technique that allows [Your Character] to copy the techniques of others. [Your Character] make physical contact with the person they are trying to copy and [Your Character] must have seen the technique used once already. [Your Character] cannot learn moves they already know nor can they learn custom techniques. [Your Character] must maintain physical contact for one post to fully learn the move, and the move remains in [Your Character]'s technique list for the remainder of the thread.
*Name: Mimic
Description: A technique similar to Ki Learner; Mimic allows [Your Character] to directly copy a technique of somebody else. Unlike Ki Learner, this is a one and done type of move. After using the mimicked technique, [Your Character] must re-mimic to learn it again. [Your Character] must start charging no later than one post after their opponent. Mimic does allow for the copying of custom techniques, but it is hard to pull off since it often requires one extra post of charging than the opponent.
*Name: KI Absorption
Description: Reku is able to absorb any ki attack below or equal to FOC x 1.5. (Cooldown 4 posts). If there is an attack coming his way that is greater than this, he absorbs 30% of it instead. And boosts his own FOC stat by that amount until an energy attack is used.
*Name: The Raging Dragon
Technique or Trait: Technique
Description:
(One Time Use per thread) The Raging Dragon is a technique that utilizes his very soul. The rage and hatred in his heart are manifested as a single, giant dragon that surrounds his body. He starts but assuming a stance with his soul starting out as a red, fiery, aura. Cracks would form in his skin, acting as the exit points for his soul to manifest. Once this is complete (1 post), he’d run/fly towards his enemy with blazing speed (Speed stat doubles). and the strength of the technique itself is 6x his focus (Can be used with transformations). He can keep this going for two posts before giving out. Once arriving at his target, he’d simply run into him/her/it, resulting an explosion that would blow the enemy away, and the target would be left stunned for one post after because of its sheer power. Afterwards, due to the stress of the technique, the user would be forced into his/her/its base form for ten posts, being lying down (stunned) for 5 posts, focus stat at 1 and endurance at 5, and the PL would be cut by 50% for the rest of the thread.(edited)
*Name: Killer Art: Solar Ascension
Trait or Technique: Technique
Description:
Reku starts off with two kicks, the second being a dropkick that allows to propel himself back. He dashes forward once more to follow up with a spinning kick that carries his opponent into the air before ending with a strong kick to the victim’s face. This technique is amplified by his fire abilities. His FOC stat decreases by 20 (and stays that way for two turns after the technique’s completion), with his STR and AGI stats becoming 35 while the attack is going on. (5 post cooldown)(edited)
*Name: Killer Art: Crashing Moon
Trait or Technique: Technique
Description:
Reku starts off with a strong uppercut, followed up by two more. The third uppercut is aimed at the chest. If it hits, Reku flies up into the air with his fist carrying his target with him. He flies passed them a little before using his Lunar Smash technique, only this time, he brings his fist down upon his opponent’s face and drives them into the ground. The last punch itself is 50 STR due to his ki being combined with his physical attack. (7 post cooldown)
*Name: Lunar Smash
Trait or Technique: Technique
Description:
(1 post charge) Reku brings his hand up and charges dark ki in his hand. He closes his hand around it and forms a fist as he slams it into the ground. The energy explodes upward like a geyser and expands outward about 10 meters. The targets would be hit into the air if it hits. The attack’s strength is 35 FOC. (5 post cooldown).
*Name: Poisoning Air
Trait or Technique: Technique
Description: Dark Reku’s unnatural ki merges with the atmosphere temporarily. It enters the victim’s body via breathing or can enter in their open wounds. The victim will experience, for 5 posts, a -5 decrease in the FOC stat as well as a feeling of weakness.(10 post cooldown). Victims under 50% of Reku’s PL will experience dizziness and as a result will have poor aim.(edited)
*Name: Nova Bomb
Trait or Technique: Technique
Description: (FOC x 2) (3 post charge) (7 post cooldown). Reku creates a large ball of energy with one hand before throwing it down upon his opponent, causing an explosion when landing.
*Name: Dark Ki
Trait or Technique: Technique
Description: Reku’s soul has become so corrupt that he is able to fuel his regular ki with his emotions, and because of this he can display incredible feats. Even sensing him while he is utilizing this form of energy is extremely stressful on the mind, sensing an overwhelming evil that may even be exhausting though people with mind block are RESISTANT to its effects. Using Dark Ki allows Reku to display some new abilities. When this ability is in use, he gains a dark red, ghostly aura around his body. (Due to Shadic's inexperience with Dark Ki, Shadku is unable to deactivate the technique and, therefore, is always in a 'Dark Reku' form).
*Name: Dark Ki Infusion
Trait or Technique: Technique
Description: Reku can infuse his dark ki with any inanimate object (as strong as his strength stat), making them strong enough to use as weapons. The weapons themselves are as powerful as
Reku himself. It can make simple wooden sticks seem as hard as steel. Of course the amp is lost when Reku let goes of the weapon.
*Name: Fire Constructs
TRAIT OR TECHNIQUE: Technique
Detailed Description: Reku can create weapons and objects out of pure fire, such as a scythe or a sword and because it is fire, the weapons also burn the opponent.
*Name: Fiery Inferno
Trait or Technique: Technique
Description: (Lasts for 3 posts) (2 post charge). Reku surrounds himself with fiery tornado. Touching the tornado itself would result in severe burns. It serves as a shield (defending from attacks up to 1.5x FOC) as well as a weapon, spewing out fireballs in all directions. (Cooldown 10 posts).
*Name: Immaterial
Description: Through precise ki control, [Your Character] can actually change their physical form into pure energy. This has several applications such as passing through some physical object and making them immune to physical attacks. [Your Character], however, takes double damage from ki attacks since they are pure energy. Can be used twice per battle, lasts one post each time.
*Venomous Ki: [Your Character] creates a sinister ball of ki capable of poisoning the enemy. This poison leaves the opponent fatigued for a number of turns, cutting their Power Level (PL) in half for the duration of those turns. The attack can only be used once per thread. The duration increases with each
*Name: Mental Reflection
Description: A passive ability that allows him to reflect any mental attack done upon him back onto the user.
*Name: Six Arms Technique
Description: Two pairs of arms sprout out from the user allowing him/her to have six arms. These arms are made purely of dark ki, shown by their all black color. If severed, it takes 5 posts for them to fully regenerate. (No charge) (If the technique is stopped it has a 3 post cooldown).
*Name: Dark Blast
Description: (No Charge, 3 post cooldown) (FOC/2) The user shoots out a black energy wave from one hand at the opponent.
*Name: Shadow Cloak
Trait or Technique: Technique
Detailed Description: Using darkness of Reku's heart and manifesting it into a physical form, a “ki cloak” forms around his whole body, almost outlining it. His endurance increases by 5 and his focus decreases by 5.
*Name: Dark Puppet
Trait or Technique: Technique
Description: A dark silhouette of Reku comes out of his body and is used to fight for him. It has his exact stats and PL and only his Dark Reku techniques. It does not take damage and has nigh-infinite stamina, but does respond to attacks accordingly (Ex. Being sent flying a punch). Reku control the puppet using dark ki strings invisible to the naked eye. The puppet is unable to hide its own energy. Reku is unable to use any other techniques or do any exaggerated movements such as high speed flight, diving, running, etc. Basically, anything more than walking or a simple block. Otherwise, the dark puppet will disperse. It will also immediately disperse if Reku is hit by an attack. He can create more than one, but if he does the PL of the puppets is divided by how many there are (Slightly different than the multiform drawback). If one puppet is killed, its Pl goes to one of the puppets only and is not divided equally among all the others. (5 post cooldown, starts after all of the puppets die).
*Vision Mastery: Reku has trained his mind's eye and is now able see 330 degrees up to 5 KM. Only his pupils disappear, not his iris, when he performs this technique. This ability is not passive and can keep it on while doing anything else for as long as he wants. He can also see the ki, magic energy, etc. In someone's body, therefore can see how strong people are or whether they use ki, magic, etc. (Ki/Magic/other concealment wont work with this. Even with androids) He can also see if people are being possesed by someone else or being controlled by someone else by seeing strings or abnormal flow of ki, etc. Blindfolding him or taking away/alternating his vision by any means does not effect this technique, because he's not really using his physical eyes. His regular vision is effected though. He is able to see people behind walls.
Drawbacks: Can be thrown off or field of vision can be limited with smoke or if his mind is attacked by some kind of psychic technique (Like Big Shot's mental-nightmare-pain thing). Being communicated with telepathy or his mind being read can cause migraines with paralytic pain while this is active. Another is that he has a 30 degree blind spot on back of the neck above the first thoracic vertebrae.
*Name: Orbs of Darkness
Description: Description: Reku has obtained an ability that allows him to summon six black orbs that float behind his back in a circular formation. These orbs contain all five elements, electricity, fire, water, poison, earth, and air. These allow him to generate and manipulate all of these elements. In addition to this, he is able to absorb 15% of any elemental attack sent at him, reducing its power. He can send the orbs to and from himself to attack opponents by ramming into them (1 Post cooldown in between). (Strength of the technique is 1.5x STR and the speed at which they move is 1.5x AGI). After absorbing total of at least 60% of energy, Reku can redirect the energy back into himself and unleash an attack (Energy only) that requires one less post of charging in addition to a power increase of 1.1x FOC.
*Final Will: After a fatal blow is dealt to Reku, instead of dying, he is able to stand up and fight. He is unconscious while doing so, and is only able to go on due to his sheer willpower. A white aura appears around his body and his eyes glow bright as he does this. Another fatal blow must be dealt in order to kill him. (Lasts 5 posts before Reku gives out and dies)
Stats:
STR: 33
AGI: 33
END:1 (Cause his body is just that damaged at that point)
FOC: 33 (Cause hes technically dead)
*Name: Ki Avatar Mastery
TRAIT OR TECHNIQUE: Technique
Detailed Description: Becoming more efficient with his Ki Avatar technique, instead of creating an entire body he can put in portions. From simply summoning a rib cage to protect himself to creating an arm to block and attack. This allows him to use the techniques without getting fatigued. He can create multiple “body parts” to protect himself. Such as putting on a rib cage and then creating two arms. If he is just using a rib cage, all attacks from those below or 10% of above his power level have their damage cut in half. Anyone outside of the the 10% range has the ability to damage his ribcage overtime and it will eventually lead to its destruction. He can also create constructs like the Ki Avatar arms, which can be used to completely block attacks. Because he doesn’t have to focus so much on his ki as he would if he used a full body, can stretch his appendages as far as he can see, mimicking the elasticity the technique, only using his avatar instead of his actual body. He can create constructs that would admit from his previous ones, making it more dangerous. (For example, he would stretch a fist towards his opponent, but should the opponent back up out of his reach, two arms made extend out and land a blow. Or if he uses his ribcage, spikes may emit from the “bones”) The rule for breaking these are the same for the ribcage. It takes a cooldown of 5 posts before Reku can create something else.
*Healing: [Your Character] is capable of administering first aid to them self or another character. If the wounds are minor (scrapes, bruises, cuts), the healing takes only one post. If there are moderate wounds (fractures, large gashes, etc), the healing takes three posts. If there are critical wounds (broken bones, punctured minor organs, etc), the healing takes five posts. If the wounds would be fatal, the healing takes seven posts. However, unlike a similar trait, this technique acts passive when activated. The cost of doing so is the lost of 2 FOC points per turn until it reaches 1. When that happens, the passive technique stops (10 Post Cooldown) and isn’t able to be used until the FOC stat reaches at least 20 (Regains 1 point per turn).
*Name: Ki Learner
Description: A technique that allows [Your Character] to copy the techniques of others. [Your Character] make physical contact with the person they are trying to copy and [Your Character] must have seen the technique used once already. [Your Character] cannot learn moves they already know nor can they learn custom techniques. [Your Character] must maintain physical contact for one post to fully learn the move, and the move remains in [Your Character]'s technique list for the remainder of the thread.
*Name: Mimic
Description: A technique similar to Ki Learner; Mimic allows [Your Character] to directly copy a technique of somebody else. Unlike Ki Learner, this is a one and done type of move. After using the mimicked technique, [Your Character] must re-mimic to learn it again. [Your Character] must start charging no later than one post after their opponent. Mimic does allow for the copying of custom techniques, but it is hard to pull off since it often requires one extra post of charging than the opponent.
*Name: KI Absorption
Description: Reku is able to absorb any ki attack below or equal to FOC x 1.5. (Cooldown 4 posts). If there is an attack coming his way that is greater than this, he absorbs 30% of it instead. And boosts his own FOC stat by that amount until an energy attack is used.
*Name: The Raging Dragon
Technique or Trait: Technique
Description:
(One Time Use per thread) The Raging Dragon is a technique that utilizes his very soul. The rage and hatred in his heart are manifested as a single, giant dragon that surrounds his body. He starts but assuming a stance with his soul starting out as a red, fiery, aura. Cracks would form in his skin, acting as the exit points for his soul to manifest. Once this is complete (1 post), he’d run/fly towards his enemy with blazing speed (Speed stat doubles). and the strength of the technique itself is 6x his focus (Can be used with transformations). He can keep this going for two posts before giving out. Once arriving at his target, he’d simply run into him/her/it, resulting an explosion that would blow the enemy away, and the target would be left stunned for one post after because of its sheer power. Afterwards, due to the stress of the technique, the user would be forced into his/her/its base form for ten posts, being lying down (stunned) for 5 posts, focus stat at 1 and endurance at 5, and the PL would be cut by 50% for the rest of the thread.(edited)
*Name: Killer Art: Solar Ascension
Trait or Technique: Technique
Description:
Reku starts off with two kicks, the second being a dropkick that allows to propel himself back. He dashes forward once more to follow up with a spinning kick that carries his opponent into the air before ending with a strong kick to the victim’s face. This technique is amplified by his fire abilities. His FOC stat decreases by 20 (and stays that way for two turns after the technique’s completion), with his STR and AGI stats becoming 35 while the attack is going on. (5 post cooldown)(edited)
*Name: Killer Art: Crashing Moon
Trait or Technique: Technique
Description:
Reku starts off with a strong uppercut, followed up by two more. The third uppercut is aimed at the chest. If it hits, Reku flies up into the air with his fist carrying his target with him. He flies passed them a little before using his Lunar Smash technique, only this time, he brings his fist down upon his opponent’s face and drives them into the ground. The last punch itself is 50 STR due to his ki being combined with his physical attack. (7 post cooldown)
*Name: Lunar Smash
Trait or Technique: Technique
Description:
(1 post charge) Reku brings his hand up and charges dark ki in his hand. He closes his hand around it and forms a fist as he slams it into the ground. The energy explodes upward like a geyser and expands outward about 10 meters. The targets would be hit into the air if it hits. The attack’s strength is 35 FOC. (5 post cooldown).
*Name: Poisoning Air
Trait or Technique: Technique
Description: Dark Reku’s unnatural ki merges with the atmosphere temporarily. It enters the victim’s body via breathing or can enter in their open wounds. The victim will experience, for 5 posts, a -5 decrease in the FOC stat as well as a feeling of weakness.(10 post cooldown). Victims under 50% of Reku’s PL will experience dizziness and as a result will have poor aim.(edited)
*Name: Nova Bomb
Trait or Technique: Technique
Description: (FOC x 2) (3 post charge) (7 post cooldown). Reku creates a large ball of energy with one hand before throwing it down upon his opponent, causing an explosion when landing.
BONUS/FUSION TECHNIQUE + Transformations
*The Raijin Dragon
(One Time Use Per Thread, replaces Reku's Raging Dragon Technique) The Raijin Dragon is a technique that utilizes all of the energy of the fusion, down to the two beings' souls. The rage and hatred in Reku's heart is manifested as a single, giant dragon that surrounds Shadku's body. He starts out assuming a stance with his soul starting out as a red, fiery, aura. Cracks form in his skin, acting as the exit points for Reku's soul to manifest. Once this is complete (1 post), he can run/fly towards his enemy with blazing speed (Speed stat doubles). As he advances towards his opponent, Shadic's soul begins manifesting itself as well, creating an electric current around the already powerful Raging Dragon. The strength of the technique itself is 6x his focus, but with Shadic's added boost to power, the technique becomes The Raijin Dragon and has a power of 8x Shadku's focus. He can keep this going for three posts before giving out, which is slightly boosted because of Shadic's added electricity. Once arriving at his target, he simply runs into them, resulting an explosion that blows the enemy away, and leaves the target stunned for one post due to its sheer power mixed with its electricity. Afterwards, due to the stress of the technique, Shadic and Reku split back up into separate beings. They also are forced into their base forms for ten posts, stunned from fatigue for 5 posts. On top of all that, their focus stats drop to 1, endurance drops to 5, and their PL is cut by 50% for the rest of the thread.
*First Tier Transformation (Dark Super Saiyan - DSSJ; Normal Super Saiyan mixed with Reku's Dark Ki)
*Second Tier Transformation (Shocking Wrathful Super Saiyan - SWSSJ; A combination of Shadic's Shocking Super Saiyan and Reku's Wrathful Super Saiyan, plus Dark Ki)
*Third Tier Transformation (Balanced Super Saiyan Blood - BSSJB; A combination of Shadic's Balanced Super Saiyan and Reku's Blood Super Saiyan, plus Dark Ki)
Weaknesses:
*Stubborn: If he makes a decision that would only lead to his downfall, it’d be hard to sway him to do otherwise.
*Anger: While it may seem like a cliche, Reku has always had a huge anger problem. This makes him, if pushed far enough, act on instinct and emotion and may get himself needlessly injured or fall into a trap a lot easier than if he used his head.
*Infamy: Due to his bad first impressions and how he can easily come off as an enemy, it is hard for him to gain allies.
*Headstrong - Shadic is headstrong, meaning he will often take on tasks that are seemingly impossible.
*Sacrificial - He will do anything to protect his friends and even innocent bystanders, including putting his life on the line.
*Earth/Fire Weakness - Seeing that he has an affinity to electricity, Shadic is twice as weak to earth/fire-based ki attacks. (stated earlier in the traits section, restated here so people see it lol)
Items:
*The Mighty Hammer - Shadic often wields a mighty battle hammer that can be called to his location any time, any where. The hammer is capable of withstanding all types of damage and can only be picked up by Shadic, and now Shadku, himself. It deals 1.5 x STR in damage.
Skyleo (Tadeo & Skylar)
Character's Name: Skyleo
Fusees: Tadeo and Skylar
Gender: No lol
Age: 18
Appearance/Picture: Skyleo is a Fusion between Tadeo and Skylar. Their appearances are mixed into each other, featuring multiple wolf-fox-dog-thing parts from Skylar, and Tadeo's spiky hair.
Race: Saiyan and Hitokami (Wolf-Fox-Dog-Thing); Metamor Fusion
Alignment: Chaotic Good
Personality: Sadistic; Sarcastic; Witty; Kind; Caring; Aggressive; Irrational; Careless
Power Level: 64,800 (during Saga)
Stats: (The highest any stat can reach is 97 and the lowest any stat can be is 1. Rate each stat some number from 1 to 97, knowing that all four must add up to 100. Stats 1-19 mean [Your Character] lacks in that area of expertise; stats 20-39 means [Your Character] is basically average in that area; stats 40-59 mean [Your Character] is a professional in those areas; stats 60+ means [Your Character] is a master in that area, and likely has one or more areas of combat with major faults.)
AGI: 35
END: 20
STR: 26
FOC: 24
Traits: Healing; Dying Wish; Unkillable; Zenkai; Fusion; Elementalist - Fire
Techniques:
From Skylar:
From Tadeo:
Both:
Ultimates:
Weaknesses: Skyleo's eyes are sensitive (the foresight will still work if blinded); Irrationality and carelessness can get the better of Skyleo in battle; Skyleo's care and compassion can be taken advantage of; Despite being an utter asshole (for lack of better word), Skyleo won't hurt a child; Skyleo has a weakness to pure silver; Skyleo's weak spot is the tail, causing pain for one post to them
Transformations:
Fusees: Tadeo and Skylar
Gender: No lol
Age: 18
Appearance/Picture: Skyleo is a Fusion between Tadeo and Skylar. Their appearances are mixed into each other, featuring multiple wolf-fox-dog-thing parts from Skylar, and Tadeo's spiky hair.
Race: Saiyan and Hitokami (Wolf-Fox-Dog-Thing); Metamor Fusion
Alignment: Chaotic Good
Personality: Sadistic; Sarcastic; Witty; Kind; Caring; Aggressive; Irrational; Careless
Power Level: 64,800 (during Saga)
Stats: (The highest any stat can reach is 97 and the lowest any stat can be is 1. Rate each stat some number from 1 to 97, knowing that all four must add up to 100. Stats 1-19 mean [Your Character] lacks in that area of expertise; stats 20-39 means [Your Character] is basically average in that area; stats 40-59 mean [Your Character] is a professional in those areas; stats 60+ means [Your Character] is a master in that area, and likely has one or more areas of combat with major faults.)
AGI: 35
END: 20
STR: 26
FOC: 24
Traits: Healing; Dying Wish; Unkillable; Zenkai; Fusion; Elementalist - Fire
Techniques:
From Skylar:
- Night's Possession
- Claw Strike
- Cosmic Blast
- Dodonpa
From Tadeo:
- Foresight
- Limit Break
- Rising Edge
- Ki Weapon
- Kamehameha
- Infernum
- Amaterasu
- Black Dragon Rush
- Instant Gate
Both:
- Blink
- Lucero Claw: Skyleo spends at least 3 posts charging this Ultimate Tech. Once finished, Skyleo thrusts their arm out, shooting a Claw from it. This claw latches onto the opponent, clamping it down with STR of x3. Afterwards, Skyleo shoots out a blue-green Ki beam, traveling straight for the opponent. This Ki beam has an attack of 4x the FOC with no extra charge. Extra charge, before the Claw is shot, increases FOC by 0.5x per post. This maxes out at 4 more posts of charging, with a x8 FOC in damage. This can be used once per thread.
- Zetsubou no Minashigo: Can only be used while transformed. For this attack, Skyleo summons their despair and rage into manifestation, charging it for 3 posts. Their AGI is doubled for the post they use it on. Once they're done charging, Skyleo dashes at lightning speed at their opponent, engulfing themselves in Ki. They head-on collide and strike their opponent, a total of 5 times. Each strike is the FOC + AGI + STR. Extra posts of charging increases each stat by 0.5x, and maxes out at 5 additional posts for 2.5x charges. For the final strike, Skyleo drives their opponent into the ground, exploding with Ki. The sheer force of the attack negates their highest tier transformation for 5 posts. This is a one time per thread use.
Weaknesses: Skyleo's eyes are sensitive (the foresight will still work if blinded); Irrationality and carelessness can get the better of Skyleo in battle; Skyleo's care and compassion can be taken advantage of; Despite being an utter asshole (for lack of better word), Skyleo won't hurt a child; Skyleo has a weakness to pure silver; Skyleo's weak spot is the tail, causing pain for one post to them
Transformations:
- Super Saiyan: Hair goes from white at the bottom to gold at the top.
- Super Saiyan 2: Hair is still white to gold, but it's now longer, and electricity dances across and around the body.