Post by Decklo on Aug 18, 2017 23:37:35 GMT -5
Night's Facade
Switches Strength with Focus stat for up to 5 turns and can only be used once per thread (so if you stop using it before 5 turns are up, you still cannot use up the rest of those turns), UNLESS you are hit with a ki based attack within those 5 turns that's 1/2 or more of your base PL. In which case the technique will cancel on impact, while giving you a second chance to use it for however many turns you didn't use it previously (not exceeding 4 as one turn must have already been completed).
Night's Crescendo
Skylar creates a vortex of phantasmal ki wolves that mindlessly and viciously surround and attack a target (or targets if several people are standing near eachother). If the attack hits it does 2x Focus, it requires 2 turn charge but if charged every turn it does 0.2x more up to 10 turns. This can be used up to twice in a thread with at least an 8 turn cooldown in between. Skylar cannot use ki or fly for however many turns she charges for (including required charge time). If the target was airborne when they were hit they get knocked out of the sky, grounding them for 1 turn and if they're on the ground already they're grounded for 2 turns.
Night's Enigma
Essentially a technique that causes varying degrees of mental/physical problems that stun or disorient opponents based on how much charge is applied and how strong an opponent is. There are 4 tiers of this attack based upon their charge, time it takes for it to effect an opponent, effect on opponent, and how high your PL would have to be not get effected by a specific tier. Skylar must make physical contact with her opponent for the attack to work and it can only be used once on a person per thread no matter the tier. Also they all have a delay on the effect til after a certain specified amount of turns.
Anyone can be effected by Tier 1 which causes the opponent to feel nauseous and sick after 2 turn, taking 4 off of their Agility for 2 turns (it has no charge), however for anyone 2 times Skylar's PL it would take 4 turns to take effect and 6 turns if they were 3 times Sky's PL etc.
For Tier 2 it causes the opponent to feel weak and disoriented after 4 turns, taking 2 off of all the opponent's stats (except PL) for 2 turns, charge time is also 2 posts (opponents x2 Sky's PL only get effected for 1 turn, x3 opponents are immune).
After 6 turns Tier 3 causes the opponent to hallucinate, making it seem that there are hundreds of copies of Skylar among other weird psychedelic things, making them unable to use ki or fly for 4 turns, charge time being 3(opponents 2x Sky's PL and over immune).
Teir 4 confuses and makes opponents unsure about what they're doing, canceling any transformations or boosts occurring or making them impossible to preform for 2 turns, after 8 turns, the charge being 4 turns. Anyone 1.5x Skylar's PL or over is uneffected.
Switches Strength with Focus stat for up to 5 turns and can only be used once per thread (so if you stop using it before 5 turns are up, you still cannot use up the rest of those turns), UNLESS you are hit with a ki based attack within those 5 turns that's 1/2 or more of your base PL. In which case the technique will cancel on impact, while giving you a second chance to use it for however many turns you didn't use it previously (not exceeding 4 as one turn must have already been completed).
Night's Crescendo
Skylar creates a vortex of phantasmal ki wolves that mindlessly and viciously surround and attack a target (or targets if several people are standing near eachother). If the attack hits it does 2x Focus, it requires 2 turn charge but if charged every turn it does 0.2x more up to 10 turns. This can be used up to twice in a thread with at least an 8 turn cooldown in between. Skylar cannot use ki or fly for however many turns she charges for (including required charge time). If the target was airborne when they were hit they get knocked out of the sky, grounding them for 1 turn and if they're on the ground already they're grounded for 2 turns.
Night's Enigma
Essentially a technique that causes varying degrees of mental/physical problems that stun or disorient opponents based on how much charge is applied and how strong an opponent is. There are 4 tiers of this attack based upon their charge, time it takes for it to effect an opponent, effect on opponent, and how high your PL would have to be not get effected by a specific tier. Skylar must make physical contact with her opponent for the attack to work and it can only be used once on a person per thread no matter the tier. Also they all have a delay on the effect til after a certain specified amount of turns.
Anyone can be effected by Tier 1 which causes the opponent to feel nauseous and sick after 2 turn, taking 4 off of their Agility for 2 turns (it has no charge), however for anyone 2 times Skylar's PL it would take 4 turns to take effect and 6 turns if they were 3 times Sky's PL etc.
For Tier 2 it causes the opponent to feel weak and disoriented after 4 turns, taking 2 off of all the opponent's stats (except PL) for 2 turns, charge time is also 2 posts (opponents x2 Sky's PL only get effected for 1 turn, x3 opponents are immune).
After 6 turns Tier 3 causes the opponent to hallucinate, making it seem that there are hundreds of copies of Skylar among other weird psychedelic things, making them unable to use ki or fly for 4 turns, charge time being 3(opponents 2x Sky's PL and over immune).
Teir 4 confuses and makes opponents unsure about what they're doing, canceling any transformations or boosts occurring or making them impossible to preform for 2 turns, after 8 turns, the charge being 4 turns. Anyone 1.5x Skylar's PL or over is uneffected.