Post by Neo-Devil on Jan 12, 2018 16:09:10 GMT -5
Name: Blade Of Justice
TECHNIQUE:
Detailed Description: Quin can continuously summon blades of many different types. Of course, they will all be made of his very own ki with piercing damage. These blades are projectile in nature and are likely to be on fire with 1.5x focus fire damage. This is a rather basic attack and needs no charge to use. Its basically like a regular ki blast only without explosions and just pure fire and piercing damage. piercing damage caps at 75% END, 1x nonelemental damage included.
Zeni Cost: 5
PL Cost: 500
Name: Blade Barrage!
TECHNIQUE:
Detailed Description: Blade of Justice only amped up to Hellzone Grenade numbers. Fully humanized Quin will have his eyes turn from green to orange with a glow as he holds up his hand, and opens them summoning at most 50 Blades of Justice projectiles which will float in the air for the first post, and then be fired in the second post towards the target. Hellzone Grenade had explosions...Blade Barrage has no explosions, just pure piercing and 1.5x focus fire damage. Needless to say its a very stabby technique, The reason this version was made was so that if by chance, one of the blades of justice energy swords he throws get's caught by the handle...and thrown back, the rest can simply overwhelm it with sheer numbers. I guess one can consider it both an improved version, and a counter for the weakness of the original in case anyone strong enough manages to catch the handle. same amount of piercing damage as the original, so it caps at 75% of END.
Zeni Cost: 20
PL Cost: 2,000
Name: Sword of Justice Flame
TECHNIQUE:
Detailed Description: He will summon a Single large flaming Greatsword made of ki into his hand, and then either use it like an actual sword or throw it as a projectile at his opponent. It is more likely to be used a projectile. The sword itself has 2x focus by itself, but at the same time it will have 1.5x Focus Fire damage with it. Unlike the other blades...This one will create a football field-sized explosion upon impact or if someone tries to destroy it before it can hit. the Explosion has 2x FOC damage as well. 6 post cooldown.
(gonna need help figuring out how much charge and cooldown this will need as this is a...rather powerful attack.)
Zeni Cost:
PL Cost: (usually up to the staff members, but you can set a price and try to bargain with them if you want)
Name: Abyssal Corruption blade, the Black Sword of Thorns.
TECHNIQUE: STR based attack.
Detailed Description:
Forming a black blade that looks somewhat organic, some thorns sticking about here and there. How it is formed is by holding one's hand out, and by channeling the abyss, a black aura will form on one's hand, it is fully solid and can be used for melee, but its true function is from when it is thrown. It will attempt to punch right through an opponent, going all the way through with the spikes on it doing some shaving damage. Once it goes all the way through or misses an opponent and stabs itself into the ground, it will begin planting itself into the ground and then proceed to unleash a volley of tendrils which burst out of the ground around it and try to stab at anything the user considers 'prey' or just a target in general. If it gets stuck in an opponent, it won't turn them into a thorn bush...though removing the blade will, as expected for a sword that has spikes all over it, do a bit of shaving damage in the process of removal.
Attack can be canceled if: The sword is destroyed before it can really do anything by someone using enough power, The tendrils can be destroyed as well. One can also stop the tendril part if it gets stuck in an opponent...though removal of the sword can be a bit...painful to say the least.
75% of END at max is torn through depending on powerlevel difference of the attack's STR and the opponent's END.
6x STR and usable only by the Abyssal hollow state and its branch of transformations.
Zeni Cost:
PL Cost: (usually up to the staff members, but you can set a price and try to bargain with them if you want)
Name: Abyssal Strike
TECHNIQUE:
Detailed Description: Only usable by the abyssal hollow state(Beast Form) and its branch of transformations, the first sign of this being used is when black flames cover the blade or hand, then he will strike with so much force, that a literal shockwave happens that will work to turn the normally melee attack, into a ranged attack, the evidence of this being either damage to opponent, or to the area in which the attack was aimed. 4X STR, where the feel of PL should've been, there is instead a dark feeling of emptiness and hunger. The strike ranged part is not something that can change direction, whichever direction the strike is made towards, is where the ranged part of the attack will go. 3-4 post cooldown
Zeni Cost: 25
PL Cost: 2,500
Name: Abyssal Regeneration
TECHNIQUE:
Detailed Description: This is used to speed up the Regeneration trait...but at a terrible price. The corruption of the abyss will affect the mind more and more. This is evidenced by the whites of the eyes gaining what appears to be black lines beginning to spread. By use 4 the spread of the black substance will have reached the pupils of the eyes, use 5 is when everything goes rather bad for Quin. Use 5 will force him into his abyssal hollow state, thus forcing the berserker form into happening.
Zeni Cost:
PL Cost: (usually up to the staff members, but you can set a price and try to bargain with them if you want)
Abyssal regen got denied...have it relisted here to show that it was denied..and so nobody annoys me about removing a denied tech from a list.
TECHNIQUE:
Detailed Description: Quin can continuously summon blades of many different types. Of course, they will all be made of his very own ki with piercing damage. These blades are projectile in nature and are likely to be on fire with 1.5x focus fire damage. This is a rather basic attack and needs no charge to use. Its basically like a regular ki blast only without explosions and just pure fire and piercing damage. piercing damage caps at 75% END, 1x nonelemental damage included.
Zeni Cost: 5
PL Cost: 500
Name: Blade Barrage!
TECHNIQUE:
Detailed Description: Blade of Justice only amped up to Hellzone Grenade numbers. Fully humanized Quin will have his eyes turn from green to orange with a glow as he holds up his hand, and opens them summoning at most 50 Blades of Justice projectiles which will float in the air for the first post, and then be fired in the second post towards the target. Hellzone Grenade had explosions...Blade Barrage has no explosions, just pure piercing and 1.5x focus fire damage. Needless to say its a very stabby technique, The reason this version was made was so that if by chance, one of the blades of justice energy swords he throws get's caught by the handle...and thrown back, the rest can simply overwhelm it with sheer numbers. I guess one can consider it both an improved version, and a counter for the weakness of the original in case anyone strong enough manages to catch the handle. same amount of piercing damage as the original, so it caps at 75% of END.
Zeni Cost: 20
PL Cost: 2,000
Name: Sword of Justice Flame
TECHNIQUE:
Detailed Description: He will summon a Single large flaming Greatsword made of ki into his hand, and then either use it like an actual sword or throw it as a projectile at his opponent. It is more likely to be used a projectile. The sword itself has 2x focus by itself, but at the same time it will have 1.5x Focus Fire damage with it. Unlike the other blades...This one will create a football field-sized explosion upon impact or if someone tries to destroy it before it can hit. the Explosion has 2x FOC damage as well. 6 post cooldown.
(gonna need help figuring out how much charge and cooldown this will need as this is a...rather powerful attack.)
Zeni Cost:
PL Cost: (usually up to the staff members, but you can set a price and try to bargain with them if you want)
Name: Abyssal Corruption blade, the Black Sword of Thorns.
TECHNIQUE: STR based attack.
Detailed Description:
Forming a black blade that looks somewhat organic, some thorns sticking about here and there. How it is formed is by holding one's hand out, and by channeling the abyss, a black aura will form on one's hand, it is fully solid and can be used for melee, but its true function is from when it is thrown. It will attempt to punch right through an opponent, going all the way through with the spikes on it doing some shaving damage. Once it goes all the way through or misses an opponent and stabs itself into the ground, it will begin planting itself into the ground and then proceed to unleash a volley of tendrils which burst out of the ground around it and try to stab at anything the user considers 'prey' or just a target in general. If it gets stuck in an opponent, it won't turn them into a thorn bush...though removing the blade will, as expected for a sword that has spikes all over it, do a bit of shaving damage in the process of removal.
Attack can be canceled if: The sword is destroyed before it can really do anything by someone using enough power, The tendrils can be destroyed as well. One can also stop the tendril part if it gets stuck in an opponent...though removal of the sword can be a bit...painful to say the least.
75% of END at max is torn through depending on powerlevel difference of the attack's STR and the opponent's END.
6x STR and usable only by the Abyssal hollow state and its branch of transformations.
Zeni Cost:
PL Cost: (usually up to the staff members, but you can set a price and try to bargain with them if you want)
Name: Abyssal Strike
TECHNIQUE:
Detailed Description: Only usable by the abyssal hollow state(Beast Form) and its branch of transformations, the first sign of this being used is when black flames cover the blade or hand, then he will strike with so much force, that a literal shockwave happens that will work to turn the normally melee attack, into a ranged attack, the evidence of this being either damage to opponent, or to the area in which the attack was aimed. 4X STR, where the feel of PL should've been, there is instead a dark feeling of emptiness and hunger. The strike ranged part is not something that can change direction, whichever direction the strike is made towards, is where the ranged part of the attack will go. 3-4 post cooldown
Zeni Cost: 25
PL Cost: 2,500
Name: Abyssal Regeneration
TECHNIQUE:
Detailed Description: This is used to speed up the Regeneration trait...but at a terrible price. The corruption of the abyss will affect the mind more and more. This is evidenced by the whites of the eyes gaining what appears to be black lines beginning to spread. By use 4 the spread of the black substance will have reached the pupils of the eyes, use 5 is when everything goes rather bad for Quin. Use 5 will force him into his abyssal hollow state, thus forcing the berserker form into happening.
Zeni Cost:
PL Cost: (usually up to the staff members, but you can set a price and try to bargain with them if you want)
Abyssal regen got denied...have it relisted here to show that it was denied..and so nobody annoys me about removing a denied tech from a list.