Post by Derpy on Jun 12, 2017 22:19:04 GMT -5
Below are a list of 31 traits we have come up with. If this is your first character on the site (not including transfers), you must use this list. We're usually pretty lenient as long as the trait you try to make somewhat resembles one of these:
1. Traps: [Your Character] 1:Planted Traps/Missles (Auto hits) You can place down missiles/ traps which take 2 rounds. When the missiles shoot they will go after and hit the target you wanted. (THIS IS A AUTO-HIT!!! It will go threw any material. The only way to dodge is if someone else takes the hit) [Traps VS Safespace = Safe Space for the win]
2. Poison: Once per topic, [Your Character] can utilize poison. If the poison successfully makes contact with an opponent, it cuts their Power Level (PL) in half for 20 turns.
3. Stun: Once per topic, and only once per person per topic, [Your Character] gets a free stun on the enemy, assuming the attack hits. For the next three turns, the opponent is paralyzed and unable to do anything.
4. Unkillable: [Your Character] is immune to the 7 lives rule, as well as the afterlife rule. While they may still be able to die in a topic, they are instantly revived and allowed to join another topic. This trait allows the character to avoid the afterlife completely if they wish, but it also grants them access to the afterlife on special occasions.
5. Drunken Bliss: Once per thread, a drink of alcohol can keep [Your Character] alive. They are not immune to attacks, but they cannot die. The effects of this trait last for five turns after the alcohol has been consumed.
6. Regeneration: [Your Character] Can regrow entire limbs with little penalty. Regeneration takes three turns to fully complete.
7. Gluttony: [Your Character] is capable of eating other characters. After eating somebody, [Your Character] gains 15% of their PL. At the same time, [Your Character] loses 1 AGI and gains 1 END. Eating another character can only occur once every two weeks. [Your Character] must have an AGI stat of at least 50. NPCs or your other characters cannot be eaten (for any type of gain). The gain is permanent, and the lose of the PL to the other character is also permanent.
So if you kill someone place on there character sheet:
Kill Count (1-7)
Killed by: Your character (Gluttony)
There Current PL - 15%
Topic Link:
And on your character (ONLY AT THE END OF THE TOPIC!)
Current PL + Topic PL Gain + Gluttony PL
8. Zenkai (or Power Boost for non-Saiyans): Excluding quests, any topic provides 5% more PL after concluding.
9. Semi-Transformations: [Your Character] Earns a bonus transformation every time they obtain a full transformation. Each of these 'semi-transformations' increase [Your Character]'s power by 0.5x. The transformation tiers are simple: 2.5x at 20k, 4.5x at 40k, and 6.5x at 100k. This can provide a huge advantage in battle, especially over characters who do not have this trait.
10. Multi-Form: [Your Character] can evenly distribute their PL among themselves and as many clones as they want. After one clone is killed, [Your Character] cannot create any more clones for the rest of the topic.
11. Martyrdom: [Your Character] explodes upon death. The explosion can be anywhere from a few inches to half a mile depending on [Your Character]'s power, but it does 2x the user's FOC stat in damage. Martyrdom does not work with Multi-Form.
12. Gift: [Your Character] can infuse their PL into an object and share the object with other characters. This object boosts the power of the recipient until it is destroyed or broken. The object cannot be broken or destroyed unless the attacker has a higher PL than the character who received the gift. The gift can also be destroyed if the recipient is killed. The gift is unaffected by the death of [Your Character].
13. Safe Space: For two turns [Your Character] can create an unbreakable bubble. This bubble prevents anything from getting in and out. It is most commonly used to flee, but it can also be used to defend others given that they are in range of the bubble.
14. Rebirth: At any point in a thread prior to death, [Your Character] can plant a seed anywhere they would like. Upon death, the seed will grow into a pod and 1 turns later itll effectively bringing [Your Character] back to life without ending the thread. The seed can be destroyed, and if it is, [Your Character] cannot plant another for the remainder of the thread and if your seed is destroyed prior to you using it your PL will flair out. Making you an obvious target.
15. Capture: [Your Character] can capture a character and hide them within (a bag, their stomach, whatever) for three turns. The capture does not harm the character, but it does take them off the field for a while. (CAN EFFECT CHARACTERS EVEN 1000x YOUR PL!)
16. Final Wish: [Your Character] can make one last wish during their dying moments. This wish can range from healing, delivering a message, a final attack, or even using a trait you dont have. (Excluding Rebirth, Martydom, Unkillable, Drunken Bliss, Regeneration or First Aid upon yourself)
17. Fusion: [Your Character] is capable of fusing with other characters who know the fusion dance. [Your Character] must know the fusion dance before they can fuse with somebody. Only one of the two fusion partners need to have this trait in order to fuse.
18. Minions: [Your Character] can create minions to help in a battle. Each minion uses only 10% of [Your Character]'s PL, and there is a maximum of 9 minions at once. If there are 5 or more minions on the field, [Your Character] can absorb/eat/whatever them to provide a 1.5x power boost (unstackable with any transformation). After the minions have been absorbed or killed, no more can be made for the rest of the topic.
19. Elementalist: [Your Character]'s ki is linked to a certain element. Each element has their own strengths and weaknesses (see: Elements). This is not required to get elemental moves, but it makes any generic ki attacks have an added kick.
20. Marked for Death: [Your Character] is able to mark a target at any time throughout the thread. If they are then able to successfully land a hit, the attack will do 2x more damage. This can only be done once per thread.
21. Thief: [Your Character] is allowed to steal an item from another character, with permission from the player as well as one mod/admin of course.
22. First Aid: [Your Character] is capable of administering first aid to them self or another character. If the wounds are minor (scrapes, bruises, cuts), the healing takes only one post. If there are moderate wounds (fractures, large gashes, etc), the healing takes three posts. If there are critical wounds (broken bones, punctured minor organs, etc), the healing takes five posts. If the wounds would be fatal, the healing takes seven posts.
23. Psychoanalysis (Mind Reader): [Your Character] can read minds and even communicate with others through thoughts alone. Some techniques defend against this.
24. Telekinesis: [Your Character] can move objects with their mind. This includes blasts and other attacks. The strength is based on [Your Character]'s FOC stat
25. Explosive: [Your Character] is able to make anything explode upon contact. This can only be done once per thread, and the power of the explosion is based on [Your Character]'s FOC stat.
26. Indetectable: [Your Character] is a master of stealth. They do not show up on any radars (sonar, heat seeking, etc.), their ki cannot be sensed by any means, they cannot be smelled, and they do not make a sound. Of course, [Your Character] is still visible and can be touched. (WHICH YOU MUST STATE YOU ARE USING TO MATTER IN A TOPIC)
27. Redundant: Depending on what slot [Your Character] has this trait listed on their sheet (first, second, third); this trait and all other traits in that position are removed for the entire thread.
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The following traits utilize all three trait slots:
28. The Mage: [Your Character] gives everybody else in the topic an extra trait (decided by the players).
29. The Bastion: [Your Character] removes the effects of all traits from every other character in the thread. Similar to '27. Redundant' but with all three traits instead of just one.
30. The King: [Your Character] has every trait. However, [Your Character] can only utilize three traits per thread, and the three traits must be stated at the beginning of the thread. Bonuses from 'Zenkai,' 'Gluttony,' and other similar traits are not earned. 'The King' also utilizes both technique slots to discourage everybody from picking it.
31. The Jester: [Your Character]'s trait is decided by the day of the month. For example: on May 13th [Your Character] would have the 'Safe Space' trait. The date used to decide the trait is the date [Your Character] joined/created the thread.
1. Traps: [Your Character] 1:Planted Traps/Missles (Auto hits) You can place down missiles/ traps which take 2 rounds. When the missiles shoot they will go after and hit the target you wanted. (THIS IS A AUTO-HIT!!! It will go threw any material. The only way to dodge is if someone else takes the hit) [Traps VS Safespace = Safe Space for the win]
2. Poison: Once per topic, [Your Character] can utilize poison. If the poison successfully makes contact with an opponent, it cuts their Power Level (PL) in half for 20 turns.
3. Stun: Once per topic, and only once per person per topic, [Your Character] gets a free stun on the enemy, assuming the attack hits. For the next three turns, the opponent is paralyzed and unable to do anything.
4. Unkillable: [Your Character] is immune to the 7 lives rule, as well as the afterlife rule. While they may still be able to die in a topic, they are instantly revived and allowed to join another topic. This trait allows the character to avoid the afterlife completely if they wish, but it also grants them access to the afterlife on special occasions.
5. Drunken Bliss: Once per thread, a drink of alcohol can keep [Your Character] alive. They are not immune to attacks, but they cannot die. The effects of this trait last for five turns after the alcohol has been consumed.
6. Regeneration: [Your Character] Can regrow entire limbs with little penalty. Regeneration takes three turns to fully complete.
7. Gluttony: [Your Character] is capable of eating other characters. After eating somebody, [Your Character] gains 15% of their PL. At the same time, [Your Character] loses 1 AGI and gains 1 END. Eating another character can only occur once every two weeks. [Your Character] must have an AGI stat of at least 50. NPCs or your other characters cannot be eaten (for any type of gain). The gain is permanent, and the lose of the PL to the other character is also permanent.
So if you kill someone place on there character sheet:
Kill Count (1-7)
Killed by: Your character (Gluttony)
There Current PL - 15%
Topic Link:
And on your character (ONLY AT THE END OF THE TOPIC!)
Current PL + Topic PL Gain + Gluttony PL
8. Zenkai (or Power Boost for non-Saiyans): Excluding quests, any topic provides 5% more PL after concluding.
9. Semi-Transformations: [Your Character] Earns a bonus transformation every time they obtain a full transformation. Each of these 'semi-transformations' increase [Your Character]'s power by 0.5x. The transformation tiers are simple: 2.5x at 20k, 4.5x at 40k, and 6.5x at 100k. This can provide a huge advantage in battle, especially over characters who do not have this trait.
10. Multi-Form: [Your Character] can evenly distribute their PL among themselves and as many clones as they want. After one clone is killed, [Your Character] cannot create any more clones for the rest of the topic.
11. Martyrdom: [Your Character] explodes upon death. The explosion can be anywhere from a few inches to half a mile depending on [Your Character]'s power, but it does 2x the user's FOC stat in damage. Martyrdom does not work with Multi-Form.
12. Gift: [Your Character] can infuse their PL into an object and share the object with other characters. This object boosts the power of the recipient until it is destroyed or broken. The object cannot be broken or destroyed unless the attacker has a higher PL than the character who received the gift. The gift can also be destroyed if the recipient is killed. The gift is unaffected by the death of [Your Character].
13. Safe Space: For two turns [Your Character] can create an unbreakable bubble. This bubble prevents anything from getting in and out. It is most commonly used to flee, but it can also be used to defend others given that they are in range of the bubble.
14. Rebirth: At any point in a thread prior to death, [Your Character] can plant a seed anywhere they would like. Upon death, the seed will grow into a pod and 1 turns later itll effectively bringing [Your Character] back to life without ending the thread. The seed can be destroyed, and if it is, [Your Character] cannot plant another for the remainder of the thread and if your seed is destroyed prior to you using it your PL will flair out. Making you an obvious target.
15. Capture: [Your Character] can capture a character and hide them within (a bag, their stomach, whatever) for three turns. The capture does not harm the character, but it does take them off the field for a while. (CAN EFFECT CHARACTERS EVEN 1000x YOUR PL!)
16. Final Wish: [Your Character] can make one last wish during their dying moments. This wish can range from healing, delivering a message, a final attack, or even using a trait you dont have. (Excluding Rebirth, Martydom, Unkillable, Drunken Bliss, Regeneration or First Aid upon yourself)
17. Fusion: [Your Character] is capable of fusing with other characters who know the fusion dance. [Your Character] must know the fusion dance before they can fuse with somebody. Only one of the two fusion partners need to have this trait in order to fuse.
18. Minions: [Your Character] can create minions to help in a battle. Each minion uses only 10% of [Your Character]'s PL, and there is a maximum of 9 minions at once. If there are 5 or more minions on the field, [Your Character] can absorb/eat/whatever them to provide a 1.5x power boost (unstackable with any transformation). After the minions have been absorbed or killed, no more can be made for the rest of the topic.
19. Elementalist: [Your Character]'s ki is linked to a certain element. Each element has their own strengths and weaknesses (see: Elements). This is not required to get elemental moves, but it makes any generic ki attacks have an added kick.
20. Marked for Death: [Your Character] is able to mark a target at any time throughout the thread. If they are then able to successfully land a hit, the attack will do 2x more damage. This can only be done once per thread.
21. Thief: [Your Character] is allowed to steal an item from another character, with permission from the player as well as one mod/admin of course.
22. First Aid: [Your Character] is capable of administering first aid to them self or another character. If the wounds are minor (scrapes, bruises, cuts), the healing takes only one post. If there are moderate wounds (fractures, large gashes, etc), the healing takes three posts. If there are critical wounds (broken bones, punctured minor organs, etc), the healing takes five posts. If the wounds would be fatal, the healing takes seven posts.
23. Psychoanalysis (Mind Reader): [Your Character] can read minds and even communicate with others through thoughts alone. Some techniques defend against this.
24. Telekinesis: [Your Character] can move objects with their mind. This includes blasts and other attacks. The strength is based on [Your Character]'s FOC stat
25. Explosive: [Your Character] is able to make anything explode upon contact. This can only be done once per thread, and the power of the explosion is based on [Your Character]'s FOC stat.
26. Indetectable: [Your Character] is a master of stealth. They do not show up on any radars (sonar, heat seeking, etc.), their ki cannot be sensed by any means, they cannot be smelled, and they do not make a sound. Of course, [Your Character] is still visible and can be touched. (WHICH YOU MUST STATE YOU ARE USING TO MATTER IN A TOPIC)
27. Redundant: Depending on what slot [Your Character] has this trait listed on their sheet (first, second, third); this trait and all other traits in that position are removed for the entire thread.
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The following traits utilize all three trait slots:
28. The Mage: [Your Character] gives everybody else in the topic an extra trait (decided by the players).
29. The Bastion: [Your Character] removes the effects of all traits from every other character in the thread. Similar to '27. Redundant' but with all three traits instead of just one.
30. The King: [Your Character] has every trait. However, [Your Character] can only utilize three traits per thread, and the three traits must be stated at the beginning of the thread. Bonuses from 'Zenkai,' 'Gluttony,' and other similar traits are not earned. 'The King' also utilizes both technique slots to discourage everybody from picking it.
31. The Jester: [Your Character]'s trait is decided by the day of the month. For example: on May 13th [Your Character] would have the 'Safe Space' trait. The date used to decide the trait is the date [Your Character] joined/created the thread.