Name: Blindside Barrage Function: The user teleports any separates of their body to the desired location they can see up to 10 meters away, unleashing a barrage of ki waves or blasts at their desire. This can be performed on ALL separate body parts and remains active for a total of 2 posts. Great for suppression fire or to catch an opponent off guard. HOWEVER, the user CANNOT teleport the limb back to themselves without another technique. Cooldown = 3 turns Price Zeni - 7 Powerlevel - 7
Name: Limb Recollect Function: Sythius can teleport any already separated limb within 15 meters back into his body, although nowhere else. Cooldown = 1 turn Price Zeni - 3 Power level - 300
Both are techniques.
Buying with zeni after Meet N Greet
Last Edit: Jul 31, 2017 21:27:03 GMT -5 by Derpy: Hated the formatting problem
Name: Body Blast Function: The user charges ki inside their body, without any 'tell' that he's charging ki. The user can fire any normal Ki from any part of their body. Cooldown: None Price: 3 zeni
Name: Attack From Below: Function: A very small untraceable ball of ki phases deep into the ground. For every turn the user doesn't use a ki attack the ball gets one charge token. Each charge token gives +.5x to the ball's initial power of 1x focus. Once it hits 5 turns it fires through the ground directly at the enemy, however, the user can fire this at-will. When it fires it becomes sensible. Ths technique can be used through the technique Body Blast. Cooldown: None Price: 34 zeni
Name: Reptile Rush Function: Sythius can add 10 to his agility for one post every three turns. He can use this five times per thread. Cooldown: Three turns Use Limit: five times. Price: 30 Zeni
Name: Ki Armor Function: Sythius can give his detached limbs an invisible ki armor that protects them from damage. While this is active, his focus and endurance are added together for all detached limbs. All ki techniques can not be used when this is active. Cooldown = None Price Zeni - 10
Name: Incorporeal Physical Defense Function: For the first two turns after Sythius becomes incorporeal, he takes half damage from all physical attacks Cooldown = None. Price Zeni - 24
Name: Spirit's Spear Function: Sythius does a 'hard charge' while not moving, using any new ki techniques, and losing track of most of his surroundings for two posts, before a large, pointed blast forms. He fires that blast for 3x his focus, and he can move this attack like an extra limb. Spirit's Spear stays tangible for three posts. This technique can be used three times per topic. This technique can not be charged for longer. This technique can be used in conjunction with 'Body Blast'. Cooldown = Five of Sythius' posts. Price Zeni - 40