Post by BB on Dec 21, 2016 16:24:18 GMT -5
I have split into 4 group where I feel techniques best match. You can use any of these techniques for your character. Check it out and enjoy! (1st characters are REQUIRED to use this list)
Assassin:
Mimic: An Ability that lets you copy the Abilities of others, although its use has limitations. You can only Mimic an Ability by physically touching another character that has it, and only after that character has used it at least once in front of you. Only one Ability can be Mimicked at a time, and you cannot Mimic an Ability you already have, nor can you use it to Mimic another player's Custom Techniques. Mimic is such a difficult Ability that Custom Techniques cannot be created to amplify or alter its use. Any Custom Techniques created for a specific Ability become locked and unusable if you Mimic a different one.
Ki Blitz: You fire a shit ton of little ki towards your opponent, with the intention of not hitting him, but surrounding him. You then close your hand into a fist, causing all the small ki blasts to come at your opponent at once, creating one large assault.
Ki Trap: You can create a number of small concentrated ki and scatter them along the ground, or walls, ceiling....something solid. It also becomes invisible when doing so. A living thing coming in contact with them is like touching a land mine which will explode on contact. It takes one turn to properly summon them. It also creates planning, and half a brain. Obviously, if you use this with your opponent watching, it wont be very successful. Unless they are destroyed or blown up, they will last until the end of the topic.
Ki Tracker: The user releases a medium ki ball that will follow the enemy according the user commands. The tracking ki blast is not normally too good at turns, and if the user does not properly focus on it, he can be hit by his own attack.
Telepathy: The ability to speak through thought to others on the same world as the user. Telepathy in itself cannot be used to attack other characters, but can be used to skim surface thoughts.
Venomous Ki: This ability allows a sinister energy blast to be created, causing a temporary poison to sink into the opponent's body. This can cause a number of hindrances: fatigue, dizziness, illness, and weakness which can drain ki from opponents from prolonged use. These effects can last until the battle ends, unless the opponent has a technique of their own to counter the effects. (Can’t fuse with other moves)
Dodonpa: A strong beam of orange ki fired from the index finger, much more powerful than a standard ki wave. The Dodonpa is exclusive to the Crane School.
Dodon Cannon: A very strong beam of orange ki fired from the index finger, much more powerful than a standard Dodonpa. The Dodon Cannon requires at least two post of charging, additional charging will increase its power. The Dodon Cannon is equivalent to three Dodonpas. The Dodon Cannon is exclusive to the Crane School.
Warrior:
Oozaru form: Basically any 'big animal' form. You become a big rampaging beast which increases your pl by 1.5x it's normal. Though while in this state, you fight based on 'instincts' not really thought, which could cause problems since you can't fully control what you're doing. Though this is not stackable.
Beast Control: This is a stacking ability if you chose Oozaru form. This allows you to control the beast within you and stay in control while you are fighting, so as not to kill your friends in the process.
Limit Break: The user powers up far beyond their maximum, creating a crackling aura around them and granting a temporary boost for a short time, at the cost of an exhausted body afterward. The user's Power Level is increased x2 for 1 post.
Four Arms Technique: The user moves his arms at such a rapid speed it looks like he has four arms. This move is used to confuse you're opponent and can get you to attack 4 times in 1 round.
Wolf Fang Fist: The user of this Technique apply multiple Kicks and Punches to the opponent, While doing this the User have's a Wolf Totem around his body. (3 times a topic) 3 attacks.
Hitting Everyone: You throw a blast on the ground that will hit everyone. Up to a 1 mile radius.
Invulnerability: Using ki to increase a person's physical density can increase one's resilience to both physical and ki attacks. This increased density, however, makes it far more difficult to move [-25% to agi and +25% to strength].
Kamehameha: The user fires a powerful blue beam of ki from his palms after charging the blast at his hip. 2 turns to charge.
Super Kamehameha: The user fires a more powerful blue beam of ki from his palms after charging the blast at his hip. Requires 3 charging posts, additional posts of charging increase the power of the wave. The Super Kamehameha is equal to the power of three Kamehameha Waves. The signature move of the Turtle School taken to a higher level. Check Roshi's quest for further information.
Healer:
Explosive Wave: The user's aura combusts, inflicting sudden damage to those within a few feet of the user. Extremely effective as a surprise attack. Can be used only 3 times per topic.
Mini Typhoon: The user creates a three-foot spiral of winds, much like a tornado. If said attack hits the target, the winds cut the victim with tiny slashes and blow them away. For 3 more rounds flip a coin for extra damage.
Shockwave - The user leaps upwards into the air and slams his fist into the ground, sending out a powerful shockwave that deals repels opponents.
Foresight: The ability to catch a small glimpse of the future, by a matter of seconds. Very useful in a fight to know what your opponent will do, though it doesn't guarantee you can avoid said attack.
Solar Flare: The ability to temporarily blind an opponent mid-battle as a defensive maneuver or preparation for an attack. You use the power of the sun, which effects everyone within the site of this action, blinding them for 2 turns. Can be used 2 times per topic, though if used more than once has a strong chance of their opponent predicting and avoiding the move.
Blink: The ability to teleport short distances in quick bursts without getting tired. Once per turn, instantaneous, cannot be used for long ranged.
Medium ship: The ability to sense a basic history of an object or person through physical contact.
Telekinesis: Moving objects with ki is not a terribly difficult task, though doing it with any form of precision or restraint requires a good deal of practice. Telekinesis allows a person to move relatively small objects without having to even touch them, including weapons. Can't be used for moving other characters.
Long Ranged Teleport: Instant transmission, etc. This is a long ranged teleportation, mostly used for out of battle. If attempted to be used in battle, it requires 3 full turns of undisturbed concentration to succeed. Range is pretty much limitless. Cannot be used inter-dimensionally.
Sponge:
Ki Disk: The ability to create a disc of spinning ki, able to slice through most any non-living matter. And can do decent damage.
Telekinetic Ki Disk: Similar to the Ki Disk, except you can control it. While controlling the attack, it will require constant concentration. Distractions/non-focus/low focus stat could cause devastating affects since you lose control of it making it's direction anywhere and it heat sensitive so normally it will head for anyone that is warm blooded.
Body Ki Blast: This allows the user to manipulate and fire a ki blast from literally any aspect of the body.....his foot, nose, eyes, tail, butt, etc. They're normal sized to your ki power, simply summoned in different areas, allowing versatility.
Survival: A temporary resistance to extreme conditions, such as intense heat and lava, frigid cold, dense underwater pressure, and even the vacuum of space. This also gives a strong advantage against Elemental Ki users.
Elasticity: The ability to fuse ki into the user's limbs and stretch them like rubber without causing injury
Immaterial: Through precise ki control, a person can actually change their physical form into pure energy. This has several applications such as passing through some physical object and making them immune to physical attacks. Being made of energy, however, makes a person take double damage from ki-based attacks.
Body Size Control: Basically, you can change your shape from really big or really small.
Sound Manipulation: Your character is attuned to the subtle vibrations of sound waves. Through concentration, he/she can manipulate those waves in various ways, including magnifying them, deadening or cancelling them, and diverting them from one place to another. The expert Sound Manipulator is a master of psychological tricks, whether in combat or out.. Keep in mind this requires concentration that can be broken if being attacked.
Assassin:
Mimic: An Ability that lets you copy the Abilities of others, although its use has limitations. You can only Mimic an Ability by physically touching another character that has it, and only after that character has used it at least once in front of you. Only one Ability can be Mimicked at a time, and you cannot Mimic an Ability you already have, nor can you use it to Mimic another player's Custom Techniques. Mimic is such a difficult Ability that Custom Techniques cannot be created to amplify or alter its use. Any Custom Techniques created for a specific Ability become locked and unusable if you Mimic a different one.
Ki Blitz: You fire a shit ton of little ki towards your opponent, with the intention of not hitting him, but surrounding him. You then close your hand into a fist, causing all the small ki blasts to come at your opponent at once, creating one large assault.
Ki Trap: You can create a number of small concentrated ki and scatter them along the ground, or walls, ceiling....something solid. It also becomes invisible when doing so. A living thing coming in contact with them is like touching a land mine which will explode on contact. It takes one turn to properly summon them. It also creates planning, and half a brain. Obviously, if you use this with your opponent watching, it wont be very successful. Unless they are destroyed or blown up, they will last until the end of the topic.
Ki Tracker: The user releases a medium ki ball that will follow the enemy according the user commands. The tracking ki blast is not normally too good at turns, and if the user does not properly focus on it, he can be hit by his own attack.
Telepathy: The ability to speak through thought to others on the same world as the user. Telepathy in itself cannot be used to attack other characters, but can be used to skim surface thoughts.
Venomous Ki: This ability allows a sinister energy blast to be created, causing a temporary poison to sink into the opponent's body. This can cause a number of hindrances: fatigue, dizziness, illness, and weakness which can drain ki from opponents from prolonged use. These effects can last until the battle ends, unless the opponent has a technique of their own to counter the effects. (Can’t fuse with other moves)
Dodonpa: A strong beam of orange ki fired from the index finger, much more powerful than a standard ki wave. The Dodonpa is exclusive to the Crane School.
Dodon Cannon: A very strong beam of orange ki fired from the index finger, much more powerful than a standard Dodonpa. The Dodon Cannon requires at least two post of charging, additional charging will increase its power. The Dodon Cannon is equivalent to three Dodonpas. The Dodon Cannon is exclusive to the Crane School.
Warrior:
Oozaru form: Basically any 'big animal' form. You become a big rampaging beast which increases your pl by 1.5x it's normal. Though while in this state, you fight based on 'instincts' not really thought, which could cause problems since you can't fully control what you're doing. Though this is not stackable.
Beast Control: This is a stacking ability if you chose Oozaru form. This allows you to control the beast within you and stay in control while you are fighting, so as not to kill your friends in the process.
Limit Break: The user powers up far beyond their maximum, creating a crackling aura around them and granting a temporary boost for a short time, at the cost of an exhausted body afterward. The user's Power Level is increased x2 for 1 post.
Four Arms Technique: The user moves his arms at such a rapid speed it looks like he has four arms. This move is used to confuse you're opponent and can get you to attack 4 times in 1 round.
Wolf Fang Fist: The user of this Technique apply multiple Kicks and Punches to the opponent, While doing this the User have's a Wolf Totem around his body. (3 times a topic) 3 attacks.
Hitting Everyone: You throw a blast on the ground that will hit everyone. Up to a 1 mile radius.
Invulnerability: Using ki to increase a person's physical density can increase one's resilience to both physical and ki attacks. This increased density, however, makes it far more difficult to move [-25% to agi and +25% to strength].
Kamehameha: The user fires a powerful blue beam of ki from his palms after charging the blast at his hip. 2 turns to charge.
Super Kamehameha: The user fires a more powerful blue beam of ki from his palms after charging the blast at his hip. Requires 3 charging posts, additional posts of charging increase the power of the wave. The Super Kamehameha is equal to the power of three Kamehameha Waves. The signature move of the Turtle School taken to a higher level. Check Roshi's quest for further information.
Healer:
Explosive Wave: The user's aura combusts, inflicting sudden damage to those within a few feet of the user. Extremely effective as a surprise attack. Can be used only 3 times per topic.
Mini Typhoon: The user creates a three-foot spiral of winds, much like a tornado. If said attack hits the target, the winds cut the victim with tiny slashes and blow them away. For 3 more rounds flip a coin for extra damage.
Shockwave - The user leaps upwards into the air and slams his fist into the ground, sending out a powerful shockwave that deals repels opponents.
Foresight: The ability to catch a small glimpse of the future, by a matter of seconds. Very useful in a fight to know what your opponent will do, though it doesn't guarantee you can avoid said attack.
Solar Flare: The ability to temporarily blind an opponent mid-battle as a defensive maneuver or preparation for an attack. You use the power of the sun, which effects everyone within the site of this action, blinding them for 2 turns. Can be used 2 times per topic, though if used more than once has a strong chance of their opponent predicting and avoiding the move.
Blink: The ability to teleport short distances in quick bursts without getting tired. Once per turn, instantaneous, cannot be used for long ranged.
Medium ship: The ability to sense a basic history of an object or person through physical contact.
Telekinesis: Moving objects with ki is not a terribly difficult task, though doing it with any form of precision or restraint requires a good deal of practice. Telekinesis allows a person to move relatively small objects without having to even touch them, including weapons. Can't be used for moving other characters.
Long Ranged Teleport: Instant transmission, etc. This is a long ranged teleportation, mostly used for out of battle. If attempted to be used in battle, it requires 3 full turns of undisturbed concentration to succeed. Range is pretty much limitless. Cannot be used inter-dimensionally.
Sponge:
Ki Disk: The ability to create a disc of spinning ki, able to slice through most any non-living matter. And can do decent damage.
Telekinetic Ki Disk: Similar to the Ki Disk, except you can control it. While controlling the attack, it will require constant concentration. Distractions/non-focus/low focus stat could cause devastating affects since you lose control of it making it's direction anywhere and it heat sensitive so normally it will head for anyone that is warm blooded.
Body Ki Blast: This allows the user to manipulate and fire a ki blast from literally any aspect of the body.....his foot, nose, eyes, tail, butt, etc. They're normal sized to your ki power, simply summoned in different areas, allowing versatility.
Survival: A temporary resistance to extreme conditions, such as intense heat and lava, frigid cold, dense underwater pressure, and even the vacuum of space. This also gives a strong advantage against Elemental Ki users.
Elasticity: The ability to fuse ki into the user's limbs and stretch them like rubber without causing injury
Immaterial: Through precise ki control, a person can actually change their physical form into pure energy. This has several applications such as passing through some physical object and making them immune to physical attacks. Being made of energy, however, makes a person take double damage from ki-based attacks.
Body Size Control: Basically, you can change your shape from really big or really small.
Sound Manipulation: Your character is attuned to the subtle vibrations of sound waves. Through concentration, he/she can manipulate those waves in various ways, including magnifying them, deadening or cancelling them, and diverting them from one place to another. The expert Sound Manipulator is a master of psychological tricks, whether in combat or out.. Keep in mind this requires concentration that can be broken if being attacked.