Post by Sanctimonious Asshat on Aug 9, 2017 1:56:47 GMT -5
Chrono Paradox
Technique
The user creates a sort of after image of themselves when they move, leaving the clone to immitate their movements made in that post and the next one after. This clone cannot attack and is only made to confuse or stun the opponent. Other than that it serves no purpose.
Cooldown - 5 Posts
End of Paradox
Technique
The user creates a ki clone of themselves that launches itself at the opponent, intent to phase right through the opponent. The purpose of this is to try and confuse or scare the opponent. With the ki close dissipating behind the opponent and the ki reeling itself back to the user, detonating on the second instance it touches the opponent. It hits for 2.3x the user's FOC. This can use the clone from Chrono Paradox.
Cooldown - 8 posts
Gigastick Lance
Technique
Using his lance, Kaze, Sanctimonious Asshat unleashes a flurry of blows on the opponent. This accounts for four strikes on the opponent, these hit for 1.2x the user's STR stat. This is followed by light gleaming from the end of the lance, enveloping the top of it until it erupts in a ki blast towards the opponent(s). This deals 4x the user's FOC. The blast can fire even if the initial strikes miss.
Cooldown - 10 Posts
Magical Cloak
Technique
The user cloaks themselves in any manner of magic, lacing it into their ki. This effectively hides their ki signature from anyone who does not know what magic feels like when sensing it. While this does not hide them physically, it does put them off the radar to many people. This can be triggered at any time AFTER the first post of a thread. It will not dissipate in combat unless the user is KO'd/killed.
Dark Prominence
Technique
Using their own life force, the user releases a massive amount of dark magical energy in the form of three large balls. These there large balls circle the user and fire off a blast each every post for 4 posts total. These blasts are equal to 1.4x the user's FOC and deal DOUBLE damage to anyone of the GOOD alignment. Should anyone run into one of these balls, it and the other two will detonate into a blast that is equal to 8x the user's FOC, split evenly between the balls effectively as they all form the explosion. These will also detonate if they are hit by a blast of any sort equal to 90%+ of the user's FOC.
The damage the user does to themselves is equal to if someone 90% or higher of their powerlevel fatally wounded them. To fully recover from this they would need to use the Regeneration Trait or have healing from another. Also to note is that if the balls detonate the blast will also hurt the user, usually trapping them within it to suffer. This will effectively put the user out of the thread, either via death in a DE or KO in otherwise.
Cooldown - Once Per Thread
Taikyoku
Technique
Generating a ball of energy in the user's hand. The user can then fire this blast at the opponent. The element of this attack is solely up to the user, either dealing Light or Dark damage. Regardless of it it always deals 3x the user's FOC and +.5x in the element's type.
Cooldown - 3 Posts
God Flame
Technique
Using any sort of maix, the user creates a flame that ripples between their fingers. This flame can be used at range or in melee to deal 1.5x the user's FOC in both fire and light damage.
Cooldown - 1 Post
Haguro
Technique
The user launches 6 feather like items towards the ground. Each of these that hits creates a pirch black area that is 10 feet in diameter. This effect lasts for 6 posts and cannot be pierced by any conventional light.
Cooldown - 5 Posts
Serpent Cure
Technique
Acting as a weaker form of traditional healing, the user uses their magic to slowly repair the body of another. This takes 6 total turns to completely heal them with this power.
Seven's Fantasia
Technique
The user releases a magic into the air, one that when it enters the opponent's body, or anyone's body for that matter, they witness their deepest desire for 4 posts total. This incapacitates anyone that sells or tastes the air the magic is in. As this leaves no one safe, even the user is at risk of being effected by it. The effect of this CAN be isolated to a small area.
Cooldown - 10 Posts
Technique
The user creates a sort of after image of themselves when they move, leaving the clone to immitate their movements made in that post and the next one after. This clone cannot attack and is only made to confuse or stun the opponent. Other than that it serves no purpose.
Cooldown - 5 Posts
End of Paradox
Technique
The user creates a ki clone of themselves that launches itself at the opponent, intent to phase right through the opponent. The purpose of this is to try and confuse or scare the opponent. With the ki close dissipating behind the opponent and the ki reeling itself back to the user, detonating on the second instance it touches the opponent. It hits for 2.3x the user's FOC. This can use the clone from Chrono Paradox.
Cooldown - 8 posts
Gigastick Lance
Technique
Using his lance, Kaze, Sanctimonious Asshat unleashes a flurry of blows on the opponent. This accounts for four strikes on the opponent, these hit for 1.2x the user's STR stat. This is followed by light gleaming from the end of the lance, enveloping the top of it until it erupts in a ki blast towards the opponent(s). This deals 4x the user's FOC. The blast can fire even if the initial strikes miss.
Cooldown - 10 Posts
Magical Cloak
Technique
The user cloaks themselves in any manner of magic, lacing it into their ki. This effectively hides their ki signature from anyone who does not know what magic feels like when sensing it. While this does not hide them physically, it does put them off the radar to many people. This can be triggered at any time AFTER the first post of a thread. It will not dissipate in combat unless the user is KO'd/killed.
Dark Prominence
Technique
Using their own life force, the user releases a massive amount of dark magical energy in the form of three large balls. These there large balls circle the user and fire off a blast each every post for 4 posts total. These blasts are equal to 1.4x the user's FOC and deal DOUBLE damage to anyone of the GOOD alignment. Should anyone run into one of these balls, it and the other two will detonate into a blast that is equal to 8x the user's FOC, split evenly between the balls effectively as they all form the explosion. These will also detonate if they are hit by a blast of any sort equal to 90%+ of the user's FOC.
The damage the user does to themselves is equal to if someone 90% or higher of their powerlevel fatally wounded them. To fully recover from this they would need to use the Regeneration Trait or have healing from another. Also to note is that if the balls detonate the blast will also hurt the user, usually trapping them within it to suffer. This will effectively put the user out of the thread, either via death in a DE or KO in otherwise.
Cooldown - Once Per Thread
Taikyoku
Technique
Generating a ball of energy in the user's hand. The user can then fire this blast at the opponent. The element of this attack is solely up to the user, either dealing Light or Dark damage. Regardless of it it always deals 3x the user's FOC and +.5x in the element's type.
Cooldown - 3 Posts
God Flame
Technique
Using any sort of maix, the user creates a flame that ripples between their fingers. This flame can be used at range or in melee to deal 1.5x the user's FOC in both fire and light damage.
Cooldown - 1 Post
Haguro
Technique
The user launches 6 feather like items towards the ground. Each of these that hits creates a pirch black area that is 10 feet in diameter. This effect lasts for 6 posts and cannot be pierced by any conventional light.
Cooldown - 5 Posts
Serpent Cure
Technique
Acting as a weaker form of traditional healing, the user uses their magic to slowly repair the body of another. This takes 6 total turns to completely heal them with this power.
Seven's Fantasia
Technique
The user releases a magic into the air, one that when it enters the opponent's body, or anyone's body for that matter, they witness their deepest desire for 4 posts total. This incapacitates anyone that sells or tastes the air the magic is in. As this leaves no one safe, even the user is at risk of being effected by it. The effect of this CAN be isolated to a small area.
Cooldown - 10 Posts