Post by Reku on Oct 9, 2017 17:54:12 GMT -5
After the 3 year timeskip, Reku was able to pick up on some new techniques
Eye Blasts
The user releases a blast of ki from their eyes.
No Charge
75% of FOC
3 Post Cooldown
Dark Reku Techs
Arcus Tenebra
Technique
A dark void envelops the user, eating matter around them (space and solid alike) as they charge the technique. Once fully charged all opponents will have been pulled much closer and the surroundings will have been emptied up to 100 meters away (330ish feet). Two Void Cocktails oribit the user and pulse lightly, eating all light and ki that flies towards them that is les than 50% of the user's FOC stat (this boosts their stat damage by .25 for every blast). The user can do one of two attacks in this way.
1. They can throw both Void Cocktails, either at seperate people or at one person. IF thrown at seperate people damage is split, otherwise it is 5x Focus in damage.
2. THey can collapse the darkness and matter unto themselves, launching all of it, space and matter back at the opponents, creating a wave of mass hitting for 4x the user's Strength to everyone.
Both versions launch all opponents back and release all of the solid matter back into the world as well as the space.
Charge - 6 Posts
Cooldown - 11 Posts
Void Cocktail
Technique
Collapsing the space around you, the user pulls their opponents closer as Dark Energy eats away at the space around you, collapsing it into a ball of mass in your hand. This ball is equal to Foc x3. It can be crushed in the user's hand and explode outward, dividing the damage equally or xcan be thrown at an opponent to detonate al of the mass unto them and pushing all opponents back once more as space returns to normal.
4 Post charge
9 Post Cooldown
Yami No Kumi
The user unleashes all of their inner darkness as a bubble forms around them, swallowing an area immediately around them (within their melee range). This bubble cancles all use of ki on people below 50% of the user's BASE powerlevel. THis also enhances the use of Dark Ki techniqued by +.5x to the stat they utilize.
Duration - 5 Posts
Charge - 3 Posts
Cooldown - 20 Posts
Elemental Nuke:
Using one of the orbs of darkness, he is able to increase the size of one of the orbs to the size of a small meteor before allowing it to crash down onto the opponent, resulting in a large explosion. (3 Posts) (FOC x 3) (7 Cooldown)
Dragon’s Fire:
Reku puts out of his hands and unleashes a wide, powerful wave of fire. (1 Post Charge) (FOC 1.5x) (5 post cooldown)
Elemental Entity: Reku summons multiple elements to cover his body to make himself a sort of super weapon. His head becomes engulfed in flames and the rest of his body is coated in a powerful Earth armor. His right hand becomes orbited by water and his left hand is surrounded by air.
END: +10
STR: + 5
AGI: +5
FOC: -20
(Lasts 10 posts) (Once per thread)
Yin-Yang Element:
By becoming efficient in all of the elements, he has achieved a new element known as Yin and Yang, black and white energies. The are dark and light respectively.
Yang (Light) Techniques:
Hard Light Constructs: Reku can create constructs out of light. This can enable him to put up shields, make weapons, etc. (Construct = 1.5x FOC) (1 Post cooldown before he can create something else)
Fire Amplification: Reku can enhance all of his fire attacks by fusing them with light, adding a +0.5x to all of this fire attacks.
Light Infused Ki attacks: He can add a +0.12x to all of his ki attacks (10 post cooldown before he can add it to something else
Yin (Dark) Techniques:
Shadow Betrayal: Reku’s yin element can cause the opponent’s shadow to turn on him/her. The enemy is stunned for one post as they are put into a full nelson by a silhouette of themselves. (6 post cooldown)
Blind Immunity (Passive): Reku is immune to blinding attacks that utilize flashing lights.
Light/Dark Beam: Reku can fire a beam of the light and dark element (FOC x 5) (Once per thread, 3 posts of fatigue) at his opponent.
Dark Energy Balls: Four Dark energy balls orbit Reku body, passively firing ki blasts at any opponents within close proximity (Lasts for 4 posts, each blast is the same as a regular ki blast, 5 post cooldown)
The Five Paths:
Deva
The user can generate an attractive or repulsive force between two or more objects or entities by launching small black ki balls at them. These balls are either positive or negative and attract or repulse from one anotehr. The number of balls released directly impacts the cooldown of the technique on the user.
This technique can also be used to create one gigantic electromagnetic ball that can collect all metal and rocks in the nearby area to it. this ball generates the highest cooldown on the user and needs a 2 post charge. This collected rock and metal can be used however wished.
Cooldown:
2 balls - 2 posts
3 balls - 3 posts
so on to
20 balls - 20 posts
Big ball - 8 Posts + 2 charge
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Asura
Much like Magical Materialization, the user can create something from nothing, but unlike MM; This is not magic and rather uses the user's won ki to create ki constructs on their body that they can use for combat. These constructs have EITHER 2x the user's STR or END, but not both. The maximum amount of constructs is 4 and for each construct created at once the tech has a cooldown of 3 posts.
Cooldown:
3 Posts per construct made that post to a maximum of 12 Posts.
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Human
The user can read the minds of others while keeping his own mind form being read. This requires physical contact, but does not require the other person(s) being willing. While the information you get form this will vary, it may not always be useful.
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Preta
The user creates a barrier that can block up to 3x their END for 5 posts.
Cooldown:
15 posts
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Naraka
The user has access to the healing trait while this is inuse, BUT the user must have used the Human tech before hand in order to use this tech.
Healing -
THe user can heal another over the course of 4 posts.
Cooldown: Three Times per thread
Zeni For the Six Paths: 40
Elemental Triumph:
Reku creates a medium sized ball of yin and yang in his hand with smaller balls consisting of the other elements orbiting it. He then takes this ball and shoves it into the opponent, resulting in a ten meter explosion outward.
(2 Post Charge)
FOC x 2.5 (+ 0.12x due to Burn Damage and, for 2 posts, a decrease of 5 on all stats due to poison damage) (7 Cooldown)
Ice Wave: By combining the Wind and Water element, he is able to fire a stream of ice as his opponent. (1.5x FOC, 2 Post Stun) (4 Post Cooldown)
Lava Fist: He can coat his body in lava before attempting to strike his opponent. (STR x 2). If he misses, the heat of his body can still burn the opponent in their close enough. (Burn damage: 0.3x the attack) (5 post cooldown)
Lightning strike: He creates a high concentration of lightning in his hand. Reku’s AGI increases by 15 for a post. His STR,FOC, and END are decreased by 5 while this technique is active. (5 post cooldown) (1 Post Charge)(1.5x the decreased FOC) (Can pierce the opponent’s body if the attack is at least 1.5x greater than the user’s END).
Beam Curve: After he fires any energy beam/ball, Reku is able to curve or bend the attack once afterwards. This may be used in order to have another shot at hitting the enemy with the same attack should the opponent dodge the initial strike. Can only be used 4 times per thread.
Afterimage Technique: The user moves so swiftly that an intangible image of the user is left. This is normally used to confuse the enemy while dodging attacks or feign an attack in order to surprise the enemy. 5 Post Cooldown.
Eye Blasts
The user releases a blast of ki from their eyes.
No Charge
75% of FOC
3 Post Cooldown
Dark Reku Techs
Arcus Tenebra
Technique
A dark void envelops the user, eating matter around them (space and solid alike) as they charge the technique. Once fully charged all opponents will have been pulled much closer and the surroundings will have been emptied up to 100 meters away (330ish feet). Two Void Cocktails oribit the user and pulse lightly, eating all light and ki that flies towards them that is les than 50% of the user's FOC stat (this boosts their stat damage by .25 for every blast). The user can do one of two attacks in this way.
1. They can throw both Void Cocktails, either at seperate people or at one person. IF thrown at seperate people damage is split, otherwise it is 5x Focus in damage.
2. THey can collapse the darkness and matter unto themselves, launching all of it, space and matter back at the opponents, creating a wave of mass hitting for 4x the user's Strength to everyone.
Both versions launch all opponents back and release all of the solid matter back into the world as well as the space.
Charge - 6 Posts
Cooldown - 11 Posts
Void Cocktail
Technique
Collapsing the space around you, the user pulls their opponents closer as Dark Energy eats away at the space around you, collapsing it into a ball of mass in your hand. This ball is equal to Foc x3. It can be crushed in the user's hand and explode outward, dividing the damage equally or xcan be thrown at an opponent to detonate al of the mass unto them and pushing all opponents back once more as space returns to normal.
4 Post charge
9 Post Cooldown
Yami No Kumi
The user unleashes all of their inner darkness as a bubble forms around them, swallowing an area immediately around them (within their melee range). This bubble cancles all use of ki on people below 50% of the user's BASE powerlevel. THis also enhances the use of Dark Ki techniqued by +.5x to the stat they utilize.
Duration - 5 Posts
Charge - 3 Posts
Cooldown - 20 Posts
Elemental Nuke:
Using one of the orbs of darkness, he is able to increase the size of one of the orbs to the size of a small meteor before allowing it to crash down onto the opponent, resulting in a large explosion. (3 Posts) (FOC x 3) (7 Cooldown)
Dragon’s Fire:
Reku puts out of his hands and unleashes a wide, powerful wave of fire. (1 Post Charge) (FOC 1.5x) (5 post cooldown)
Elemental Entity: Reku summons multiple elements to cover his body to make himself a sort of super weapon. His head becomes engulfed in flames and the rest of his body is coated in a powerful Earth armor. His right hand becomes orbited by water and his left hand is surrounded by air.
END: +10
STR: + 5
AGI: +5
FOC: -20
(Lasts 10 posts) (Once per thread)
Yin-Yang Element:
By becoming efficient in all of the elements, he has achieved a new element known as Yin and Yang, black and white energies. The are dark and light respectively.
Yang (Light) Techniques:
Hard Light Constructs: Reku can create constructs out of light. This can enable him to put up shields, make weapons, etc. (Construct = 1.5x FOC) (1 Post cooldown before he can create something else)
Fire Amplification: Reku can enhance all of his fire attacks by fusing them with light, adding a +0.5x to all of this fire attacks.
Light Infused Ki attacks: He can add a +0.12x to all of his ki attacks (10 post cooldown before he can add it to something else
Yin (Dark) Techniques:
Shadow Betrayal: Reku’s yin element can cause the opponent’s shadow to turn on him/her. The enemy is stunned for one post as they are put into a full nelson by a silhouette of themselves. (6 post cooldown)
Blind Immunity (Passive): Reku is immune to blinding attacks that utilize flashing lights.
Light/Dark Beam: Reku can fire a beam of the light and dark element (FOC x 5) (Once per thread, 3 posts of fatigue) at his opponent.
Dark Energy Balls: Four Dark energy balls orbit Reku body, passively firing ki blasts at any opponents within close proximity (Lasts for 4 posts, each blast is the same as a regular ki blast, 5 post cooldown)
The Five Paths:
Deva
The user can generate an attractive or repulsive force between two or more objects or entities by launching small black ki balls at them. These balls are either positive or negative and attract or repulse from one anotehr. The number of balls released directly impacts the cooldown of the technique on the user.
This technique can also be used to create one gigantic electromagnetic ball that can collect all metal and rocks in the nearby area to it. this ball generates the highest cooldown on the user and needs a 2 post charge. This collected rock and metal can be used however wished.
Cooldown:
2 balls - 2 posts
3 balls - 3 posts
so on to
20 balls - 20 posts
Big ball - 8 Posts + 2 charge
-------------------------------------------
Asura
Much like Magical Materialization, the user can create something from nothing, but unlike MM; This is not magic and rather uses the user's won ki to create ki constructs on their body that they can use for combat. These constructs have EITHER 2x the user's STR or END, but not both. The maximum amount of constructs is 4 and for each construct created at once the tech has a cooldown of 3 posts.
Cooldown:
3 Posts per construct made that post to a maximum of 12 Posts.
----------------------------------------------
Human
The user can read the minds of others while keeping his own mind form being read. This requires physical contact, but does not require the other person(s) being willing. While the information you get form this will vary, it may not always be useful.
-------------------------------------------------
Preta
The user creates a barrier that can block up to 3x their END for 5 posts.
Cooldown:
15 posts
-------------------------------------------------
Naraka
The user has access to the healing trait while this is inuse, BUT the user must have used the Human tech before hand in order to use this tech.
Healing -
THe user can heal another over the course of 4 posts.
Cooldown: Three Times per thread
Zeni For the Six Paths: 40
Elemental Triumph:
Reku creates a medium sized ball of yin and yang in his hand with smaller balls consisting of the other elements orbiting it. He then takes this ball and shoves it into the opponent, resulting in a ten meter explosion outward.
(2 Post Charge)
FOC x 2.5 (+ 0.12x due to Burn Damage and, for 2 posts, a decrease of 5 on all stats due to poison damage) (7 Cooldown)
Ice Wave: By combining the Wind and Water element, he is able to fire a stream of ice as his opponent. (1.5x FOC, 2 Post Stun) (4 Post Cooldown)
Lava Fist: He can coat his body in lava before attempting to strike his opponent. (STR x 2). If he misses, the heat of his body can still burn the opponent in their close enough. (Burn damage: 0.3x the attack) (5 post cooldown)
Lightning strike: He creates a high concentration of lightning in his hand. Reku’s AGI increases by 15 for a post. His STR,FOC, and END are decreased by 5 while this technique is active. (5 post cooldown) (1 Post Charge)(1.5x the decreased FOC) (Can pierce the opponent’s body if the attack is at least 1.5x greater than the user’s END).
Beam Curve: After he fires any energy beam/ball, Reku is able to curve or bend the attack once afterwards. This may be used in order to have another shot at hitting the enemy with the same attack should the opponent dodge the initial strike. Can only be used 4 times per thread.
Afterimage Technique: The user moves so swiftly that an intangible image of the user is left. This is normally used to confuse the enemy while dodging attacks or feign an attack in order to surprise the enemy. 5 Post Cooldown.