Post by drax on Jun 15, 2019 20:51:49 GMT -5
Been watching the site for a hot minute and you get at least twelve people a day come through and look at this place. I think you should restart this place. No joke, time to be reborn from the ashes of a sayain annihilationNNNNNNN.
BUT YEAH HERE IS MY GUY if you guys ever get going again, maybe I can help.
Character's Name: Meez Orem’Mouss
Nickname(s): Mr. Meez
Gender: Male
Age: 38
Appearance/Picture: Usually tall around eight feet tall the Orem race on an extreme occasions has a member that is shorter and this is the case for Meez and he spent his entire youth (full height is achieved within three years of birth) fighting the taller kind of his race and in fact his entire early combat life was completely taught in a style that was meant to combat anyone taller than Orem (5’11”). All of the Orem are orange but can dim or darken the hue of their skin to a brown or pale brown.
Orems face is much like the common Oremander look, a long wide boned filled face with no nose and sonar dish like ears. Completely devoid of hair like all but the female Orem, his face had multiple facial bone as they only need the energy a small mouth to feed on plant life energy.
Orems clothes looks like a combo between a cloak and a robe the color gray, white and black, the same as the warrior that fought his people all by himself.
Race: Orem
Orem Race Ability: Capable of forcing all of their ki and endurance to go a hundred and fifty percent stronger if one of the Orem race has trained in the Orem Spar Mediation, there are actually five levels known to them and immense training has to be taken among other things to push the limits to each level.
Orem has only mastered the basics so far.
Alignment: Neutral Evil, despite this is more of Orem’s callous nature and bitter resentment of others, though he has spent a few encounters helping folks he saw were in the same position as his race. He has stuck up for people in fights and has been beaten as well..
History: The Orem race has had a sad history, they were at first travelers of space long before they settled on a planet, there they became numerous and more numerous, one of the very first of the universe they were the pride of the kai’s, then angel entered the scene an angel of death and he brought his destroyer of worlds.
That was the first time the Orem were eliminated in mass or so said Granwarrior Mouss when told Meez the stories of his people when he was younger. As he grew his Granwarrior trained with him and told stories of the famous warrior of Orem past.
Then as a young warrior he watched as his people engaged in war and while the Orem had a couple of alliances and our Studious produced many ki affecting weapons of war the tide of war would create something far greater than simple object no matter how much strength it affected.
The Orem definitely held the battle in their favor for five long years, until he arrived… He did not even arrive in a spaceship like most of the warriors on both sides of the war and when he arrived he left impact from the first moment, landing in the orem sub capital city completely decimating the twenty mile city radius instantly and leaving a crater half a mile deep.
The Orem responded and Granwarrior Mouss responded, using the best of their items and the Maximum Orem Spar Meditation, flowing with power Mouss met the mysterious warrior on the battlefield the whole planet echoed with their first blows, but Mouss became cocky and used the greatest power dampening weapon the Orem held, it was called the OREM LIFE SPHERE, it drained the very life of the enemies it was aimed at.
As the planet began evacuations, their enemy appeared in space and began another attack in earnest, this was the first time Meez watched as his people were slaughtered and even worse they looked at the Mouss family line as the whole reason the war started and the enemy had decided to fight on our doorstep.
How quickly people turned on those that brought them power.
Meez watched as the Life Sphere affected the unknown but only for a second, he continued to fight Mouss as the Granwarrior pressed his attack against the unknown assailant that seemed lightly affected. Then in a single moment the mysterious warrior dodged all of the granwarriors attacks and turned to the sky unleashing a massive ki wave blast at least a couple of miles wide decimating the Life Sphere and a part of the fleet that had been guarding it.
Meez fell to his knees as his family grabbed him rushing toward the planetary escape zone ship they were watching it all at. As Meez was dragged into the space ship all he could think was that his own Granwarrior had stopped and stared in awe at the mysterious warrior who decimated so much in a weakened state.
Meez had been traveling the stars since then, he had heard that his Granwarrior had fallen against the unknown warrior but only after buying so much time for his people to escape despite that they branded the Mouss a traitorous line.
Meez had recently spent time acquiring a life as a traveler in search of strength and power in any form, even searching through old planets torn apart by war, building his strength to find and search out his race’s conquerors, and destroy him…….
Power Level: (4,750)
Stats:
AGI: 15
END: 40
STR: 20
FOC: 25
Traits:
Capture: [Your Character] can capture a character and hide them within (a bag, their stomach, whatever) for three turns. The capture does not harm the character, but it does take them off the field for a while. (CAN EFFECT CHARACTERS EVEN 1000x YOUR PL!)
Indetectable: [Your Character] is a master of stealth. They do not show up on any radars (sonar, heat seeking, etc.), their ki cannot be sensed by any means, they cannot be smelled, and they do not make a sound. Of course, [Your Character] is still visible and can be touched. (WHICH YOU MUST STATE YOU ARE USING TO MATTER IN A TOPIC)
Unkillable: [Your Character] is immune to the 7 lives rule, as well as the afterlife rule. While they may still be able to die in a topic, they are instantly revived and allowed to join another topic. This trait allows the character to avoid the afterlife completely if they wish, but it also grants them access to the afterlife on special occasions.
Techniques: (Choose ONLY 2 techniques to start off with. 2 Passive as well)
[Understand that flying, disguising ki, and ki sense are natural meaning you do not need to use a technique slot for them.]
Basic Orem Spar Meditation – Spend a whole round meditating to raise all of ones power level by twenty five percent. (Active Technique)
Orem Energy Whips – Out of Orem’s palms cords of pure energy flow outward, The cords reach outward for a hundred feet. Orem whips them about as fast as he can hoping to explode them on his opponents. (Active Technique)
Ki Sense – The warrior race of the Orem all have the ability to sense ki and even more so to a level that can reach almost a solar system away for even the most basic of warriors and even to the point where they can sense races and more. (Passive Ability)
Night Sight; Orem have extremely great sight capable of seeing for dozens of miles even at night. Orems race have extremely powerful eyes that practically glow and at night and blaze during the day, they are capable taking in light at half the speed of light making them able to see ki attacks that enemies try to keep hidden. (Passive Ability)
Weaknesses:
Cannot Fly – Orem cannot use Ki to fly and only the Studious of the Orem Race can use ki flight. A few uncommon instances of the farmers of the Orem using ki for flight has been recorded.
Cockiness – Orem can be cocky; his use of items leaves him very open to counters and more if he believes himself to be greater than his opponent when he is not.
Weak Spot – All Orem carry a weak spot, how much it affects them is wildly different, all Orem are divided between warrior, studiers, and farmers. Warriors have the most defense for their weak spot, and Orem even more so, a direct strike on his weak point will only lightly throw him off making his physical attacks twenty five percent weaker and his agility twenty five percent weaker for one turn..
Heavy Pride – Much like many other races the Orem did not find the warring life to truly have a profitous end, thus they entered a war with another race who held a warrior of indiscernible power levels. Any word brought up about the killer and the loss of most of his race can greatly dishearten Orem.
Cold Weakness – Orem;s race all have varying degrees of weakness to different elements but warriors of the Orem race tend to have a weakness to cold, it drains there focus in battle by at least 25 percent. Farmers tend to be weak to fire and the studious tend to find that either or with them.
Items:
OREM SPHERE – Once activated it dampens others speed by 15 percent to a certain power level causing the sphere to have less influence, objects like these are what made the Orem invasion forces so deadly. Only able to use it for three minutes before auto shutdown and it needs to recharge for a half hour.
OREM OLD CLASS SPACE ARMOR – Capable of withstanding orbital entry in case wearer is knocked out and can put wearer in stasis to prevent death in space by auto activating a popup helmet keeping low levels of oxygen pumping, Also capable of withstanding two percent of physical attacks and energy attacks. Also allows minor flight, nothing for combat speeds though.
OREM SPACE BAG – A bag that can expand to the size of a house.
Nickname(s): Mr. Meez
Gender: Male
Age: 38
Appearance/Picture: Usually tall around eight feet tall the Orem race on an extreme occasions has a member that is shorter and this is the case for Meez and he spent his entire youth (full height is achieved within three years of birth) fighting the taller kind of his race and in fact his entire early combat life was completely taught in a style that was meant to combat anyone taller than Orem (5’11”). All of the Orem are orange but can dim or darken the hue of their skin to a brown or pale brown.
Orems face is much like the common Oremander look, a long wide boned filled face with no nose and sonar dish like ears. Completely devoid of hair like all but the female Orem, his face had multiple facial bone as they only need the energy a small mouth to feed on plant life energy.
Orems clothes looks like a combo between a cloak and a robe the color gray, white and black, the same as the warrior that fought his people all by himself.
Race: Orem
Orem Race Ability: Capable of forcing all of their ki and endurance to go a hundred and fifty percent stronger if one of the Orem race has trained in the Orem Spar Mediation, there are actually five levels known to them and immense training has to be taken among other things to push the limits to each level.
Orem has only mastered the basics so far.
Alignment: Neutral Evil, despite this is more of Orem’s callous nature and bitter resentment of others, though he has spent a few encounters helping folks he saw were in the same position as his race. He has stuck up for people in fights and has been beaten as well..
History: The Orem race has had a sad history, they were at first travelers of space long before they settled on a planet, there they became numerous and more numerous, one of the very first of the universe they were the pride of the kai’s, then angel entered the scene an angel of death and he brought his destroyer of worlds.
That was the first time the Orem were eliminated in mass or so said Granwarrior Mouss when told Meez the stories of his people when he was younger. As he grew his Granwarrior trained with him and told stories of the famous warrior of Orem past.
Then as a young warrior he watched as his people engaged in war and while the Orem had a couple of alliances and our Studious produced many ki affecting weapons of war the tide of war would create something far greater than simple object no matter how much strength it affected.
The Orem definitely held the battle in their favor for five long years, until he arrived… He did not even arrive in a spaceship like most of the warriors on both sides of the war and when he arrived he left impact from the first moment, landing in the orem sub capital city completely decimating the twenty mile city radius instantly and leaving a crater half a mile deep.
The Orem responded and Granwarrior Mouss responded, using the best of their items and the Maximum Orem Spar Meditation, flowing with power Mouss met the mysterious warrior on the battlefield the whole planet echoed with their first blows, but Mouss became cocky and used the greatest power dampening weapon the Orem held, it was called the OREM LIFE SPHERE, it drained the very life of the enemies it was aimed at.
As the planet began evacuations, their enemy appeared in space and began another attack in earnest, this was the first time Meez watched as his people were slaughtered and even worse they looked at the Mouss family line as the whole reason the war started and the enemy had decided to fight on our doorstep.
How quickly people turned on those that brought them power.
Meez watched as the Life Sphere affected the unknown but only for a second, he continued to fight Mouss as the Granwarrior pressed his attack against the unknown assailant that seemed lightly affected. Then in a single moment the mysterious warrior dodged all of the granwarriors attacks and turned to the sky unleashing a massive ki wave blast at least a couple of miles wide decimating the Life Sphere and a part of the fleet that had been guarding it.
Meez fell to his knees as his family grabbed him rushing toward the planetary escape zone ship they were watching it all at. As Meez was dragged into the space ship all he could think was that his own Granwarrior had stopped and stared in awe at the mysterious warrior who decimated so much in a weakened state.
Meez had been traveling the stars since then, he had heard that his Granwarrior had fallen against the unknown warrior but only after buying so much time for his people to escape despite that they branded the Mouss a traitorous line.
Meez had recently spent time acquiring a life as a traveler in search of strength and power in any form, even searching through old planets torn apart by war, building his strength to find and search out his race’s conquerors, and destroy him…….
Power Level: (4,750)
Stats:
AGI: 15
END: 40
STR: 20
FOC: 25
Traits:
Capture: [Your Character] can capture a character and hide them within (a bag, their stomach, whatever) for three turns. The capture does not harm the character, but it does take them off the field for a while. (CAN EFFECT CHARACTERS EVEN 1000x YOUR PL!)
Indetectable: [Your Character] is a master of stealth. They do not show up on any radars (sonar, heat seeking, etc.), their ki cannot be sensed by any means, they cannot be smelled, and they do not make a sound. Of course, [Your Character] is still visible and can be touched. (WHICH YOU MUST STATE YOU ARE USING TO MATTER IN A TOPIC)
Unkillable: [Your Character] is immune to the 7 lives rule, as well as the afterlife rule. While they may still be able to die in a topic, they are instantly revived and allowed to join another topic. This trait allows the character to avoid the afterlife completely if they wish, but it also grants them access to the afterlife on special occasions.
Techniques: (Choose ONLY 2 techniques to start off with. 2 Passive as well)
[Understand that flying, disguising ki, and ki sense are natural meaning you do not need to use a technique slot for them.]
Basic Orem Spar Meditation – Spend a whole round meditating to raise all of ones power level by twenty five percent. (Active Technique)
Orem Energy Whips – Out of Orem’s palms cords of pure energy flow outward, The cords reach outward for a hundred feet. Orem whips them about as fast as he can hoping to explode them on his opponents. (Active Technique)
Ki Sense – The warrior race of the Orem all have the ability to sense ki and even more so to a level that can reach almost a solar system away for even the most basic of warriors and even to the point where they can sense races and more. (Passive Ability)
Night Sight; Orem have extremely great sight capable of seeing for dozens of miles even at night. Orems race have extremely powerful eyes that practically glow and at night and blaze during the day, they are capable taking in light at half the speed of light making them able to see ki attacks that enemies try to keep hidden. (Passive Ability)
Weaknesses:
Cannot Fly – Orem cannot use Ki to fly and only the Studious of the Orem Race can use ki flight. A few uncommon instances of the farmers of the Orem using ki for flight has been recorded.
Cockiness – Orem can be cocky; his use of items leaves him very open to counters and more if he believes himself to be greater than his opponent when he is not.
Weak Spot – All Orem carry a weak spot, how much it affects them is wildly different, all Orem are divided between warrior, studiers, and farmers. Warriors have the most defense for their weak spot, and Orem even more so, a direct strike on his weak point will only lightly throw him off making his physical attacks twenty five percent weaker and his agility twenty five percent weaker for one turn..
Heavy Pride – Much like many other races the Orem did not find the warring life to truly have a profitous end, thus they entered a war with another race who held a warrior of indiscernible power levels. Any word brought up about the killer and the loss of most of his race can greatly dishearten Orem.
Cold Weakness – Orem;s race all have varying degrees of weakness to different elements but warriors of the Orem race tend to have a weakness to cold, it drains there focus in battle by at least 25 percent. Farmers tend to be weak to fire and the studious tend to find that either or with them.
Items:
OREM SPHERE – Once activated it dampens others speed by 15 percent to a certain power level causing the sphere to have less influence, objects like these are what made the Orem invasion forces so deadly. Only able to use it for three minutes before auto shutdown and it needs to recharge for a half hour.
OREM OLD CLASS SPACE ARMOR – Capable of withstanding orbital entry in case wearer is knocked out and can put wearer in stasis to prevent death in space by auto activating a popup helmet keeping low levels of oxygen pumping, Also capable of withstanding two percent of physical attacks and energy attacks. Also allows minor flight, nothing for combat speeds though.
OREM SPACE BAG – A bag that can expand to the size of a house.