Post by Reku on Jul 1, 2017 23:13:21 GMT -5
(From now on Im just gonna put any new techs here, making too many threads lmao)
Name: Mimic
Description: A technique similar to Ki Learner; Mimic allows [Your Character] to directly copy a technique of somebody else. Unlike Ki Learner, this is a one and done type of move. After using the mimicked technique, [Your Character] must re-mimic to learn it again. [Your Character] must start charging no later than one post after their opponent. Mimic does allow for the copying of custom techniques, but it is hard to pull off since it often requires one extra post of charging than the opponent.
Name: Six Arms Technique
Description: Two pairs of arms sprout out from the user allowing him/her to have six arms. These arms are made purely of dark ki, shown by their all black color. If severed, it takes 5 posts for them to fully regenerate. (No charge) (If the technique is stopped it has a 3 post cooldown).
Name: Dark Blast
Description: (No Charge, 3 post cooldown) (FOC/2) The user shoots out a black energy wave from one hand at the opponent.
Name: KI Absorption
Description: Reku is able to absorb any ki attack below or equal to FOC x 1.5. (Cooldown 4 posts). If there is an attack coming his way that is greater than this, he absorbs 30% of it instead. And boosts his own FOC stat by that amount until an energy attack is used.
Name: Mental Reflection
Description: A passive ability that allows him to reflect any mental attack done upon him back onto the user.
Name: Ki Learner
Description: A technique that allows [Your Character] to copy the techniques of others. [Your Character] make physical contact with the person they are trying to copy and [Your Character] must have seen the technique used once already. [Your Character] cannot learn moves they already know nor can they learn custom techniques. [Your Character] must maintain physical contact for one post to fully learn the move, and the move remains in [Your Character]'s technique list for the remainder of the thread.
Name: Immaterial
Description: Through precise ki control, [Your Character] can actually change their physical form into pure energy. This has several applications such as passing through some physical object and making them immune to physical attacks. [Your Character], however, takes double damage from ki attacks since they are pure energy. Can be used twice per battle, lasts one post each time.
Venomous Ki: [Your Character] creates a sinister ball of ki capable of poisoning the enemy. This poison leaves the opponent fatigued for a number of turns, cutting their Power Level (PL) in half for the duration of those turns. The attack can only be used once per thread. The duration increases with each extra post of charging, and the basic requirements for charging are 3 posts.
Body Size Control: [Your Character] is capable of changing their size on the spot. They can grow to giant sizes (within reason) or shrink down to the size of an ant.
Name: Orbs of Darkness
Description: Description: Reku has obtained an ability that allows him to summon six black orbs that float behind his back in a circular formation. These orbs contain all five elements, electricity, fire, water, poison, earth, and air. These allow him to generate and manipulate all of these elements. In addition to this, he is able to absorb 15% of any elemental attack sent at him, reducing its power. He can send the orbs to and from himself to attack opponents by ramming into them (1 Post cooldown in between). (Strength of the technique is 1.5x STR and the speed at which they move is 1.5x AGI). After absorbing total of at least 60% of energy, Reku can redirect the energy back into himself and unleash an attack (Energy only) that requires one less post of charging in addition to a power increase of 1.1x FOC.
Spike Implosion: (1 Post Charge) (10 Post Cooldown) (2x FOC). Reku throws an intangible ball of ki at his opponent. It would go inside the target’s body and implode, producing a multitude of ki spikes that stab the opponent and go from the inside out, resulting in internal damage. Only protrudes if the attack is at least 1.5x than the enemy's END stat.
Telepathy: The abilty to speak to somebody through the mind. [Your Character] may already have a trait that can do this ('Psychoanalysis/Mind Reader), and if that is the case, do not get this technique!
Techs that need to be reproved for Nerfing:
Shield: Reku folds his arms on his chest and a yellow orb surrounds him, shielding him. Only last for one turn, and it can withstand any attack up to 2x FOC. Reku also cannot move, or do anything else while using this technique. 7 post cooldown
Ki Avatar:
Charge: 4 post
Side Effects: Number of posts he uses it=The number post he has fatigue which starts after 5 posts, therefore still having the fatigue after cancellation of the technique.
Speed is reduced to 15. The 10 stats goes to endurance for the duration of the technique
Cooldown: Fatigue period
Description: A 6 story size ki avatar forms around Reku as he is suspended in mid air in the middle of the avatar. Only able to use physical attacks, cannot fire ki blasts or ki waves. Maybe able to use ki weapons in the future. Can't fly. Is cancelled if Reku is hit directly. (AKA him not the avatar). The Ki avatar can withstand attacks up to 2x FOC. Any more, and the attack would be able to break the Avatar’s “armor/skin”. If an avatar limb is detached/broken, only way for Reku to regrow it would be to stay still in a knelt down position for two turns, regrowing the limb. The avatar can pick up stuff real easily(cause you know it's big and...you get the idea)
(A tweaked version of the First Aid Trait, hope that’s allowed lol)
Healing: [Your Character] is capable of administering first aid to them self or another character. If the wounds are minor (scrapes, bruises, cuts), the healing takes only one post. If there are moderate wounds (fractures, large gashes, etc), the healing takes three posts. If there are critical wounds (broken bones, punctured minor organs, etc), the healing takes five posts. If the wounds would be fatal, the healing takes seven posts. However, unlike a similar trait, this technique acts passive when activated. The cost of doing so is the lost of 2 FOC points per turn until it reaches 1. When that happens, the passive technique stops (10 Post Cooldown) and isn’t able to be used until the FOC stat reaches at least 20 (Regains 1 point per turn).
Ki Avatar Techs:
Name: Dark Ball
Description: Reku, using a ki avatar arm or hand construct, creates a large ball of Dark Ki that he can slam into the target. The force of it causes a create shockwave to happen and is able to send the opponent flying. (FOC x 1.5) (2 Post Charge) (4 Post Cooldown).
Full Body:
Name: Absolute Destruction
Description: (1 Post Charge, must be unmoving and precise) The Ki Avatar tears a hole in the sky with its bare hands before reaching inside and pulling out a meteor that it is capable of slamming the target with. (STR x 2.5). (7 Post Cooldown)
Name: Raining Death
Description: (3 Post Charge) The Ki Avatar does the same thing as Absolute Destruction, except he is able to simply allow numerous meteors fall around him, causing a lot of destruction and explosions. Cannot use any other techniques or move while this tech is active. (Once Per Topic) (STR x 5) ("Rain" Lasts 3 Posts)
Power Ball – A ball which simulates the effects of a full moon to allow a Saiyan with a tail to become a Great Ape. (1 Post Charge)
Final Will: After a fatal blow is dealt to Reku, instead of dying, he is able to stand up and fight. He is unconscious while doing so, and is only able to go on due to his sheer willpower. A white aura appears around his body and his eyes glow bright as he does this. Another fatal blow must be dealt in order to kill him. (Lasts 5 posts before Reku gives out and dies)
Stats:
STR: 33
AGI: 33
END:1 (Cause his body is just that damaged at that point)
FOC: 33 (Cause hes technically dead)
The Eight Hidden Gates
Opening
3 Post charge
Cycle Begins
The user releases all conscious and unconscious restraints on their bosy, putting themselves both in danger while also pushing themselves to their phyical maximum. In sthis state the user can reduce their END stat to 1 and add the reduced part to their STR stat. In this state they are suseptible while also being a terrifying force to fight. When this gate ends the user's END stat is halved for 6 posts unless otherwise stated and this only recovers fully after all gates are closed.
Lasts 4 Posts
Cooldown 10 Posts + Cooldowns of later gates if followed up
Supplimentation
Must immediately follow Opening
Lasts 5 Posts
Cooldown 4 Posts + Cooldowns of the other gates if followed up.
Life
Must immediately follow Supplimentation + 1 post of charge in that form
The user uses their ki to heat their body, retaining the STR bonus from the last gate. This increase in body heat causes their blood to "boil" turning thier skin a reddish tint as well as applying the "fire" element to all attacks (+0.6x).
Lasts 3 Posts
Cooldown 4 Posts + Cooldowns of all other gates if followed up.
Pain
Must Follow Life, User must have gotten one successful hit in that form
The user puts strain on their spine, increasing their AGI and STR stat by 3 points while also doubling damage they take.
Lasts 6 Posts
Cooldown 7 Posts + Cooldowns of all other gates if followed up.
Limit
Must Follow Pain, User must have gotten hit in that form
The user puts further strain on their body, further increasing their speed and power but at the cost of their health slowly draining. It increases the user's AGI and STR by 2 more points while keeping the bonus from the last gate, but they lose 2% powerlevel every post until the gate ends.
Lasts 3 Posts
Cooldown 4 Posts + Cooldowns of all other gates if followed up.(edited)
View
Must follow Limit
The user Causes even greater damage to their own body to further increase their speed and power. They add 2 more points to their STR and AGI but suffer both negative effects of Limit AND Pain. Due to their immense speed however the sweat from their body becomes a weapon on their skin, adding Water damage to all attacks (+0.6x) for the duration.
Lasts 2 Posts
Cooldown 5 Posts + Cooldowns of all other gates if followed up.
Wonder
Must follow View
The user no longer adds 1 final point into AGI and STR and deals both Fire and Water damage to the opponent (+1.2x All attacks), but they take 4 times the normal damage and loses 5% powerlevel every post of the duration.
Lasts 3 Posts
Cooldown 45 Posts (this is all gates added together, this one alone is 8)
Sacrifice
Must follow Wonder
The user is willing to sacrifice their life for their allies. This reduces the user's Focus and Endurance to 1 each and splits the total of points between their already boosted AGI and STR. This leaves them vastly open, but in the process it also restores their PL to its maximum for this one final attack.
Lasts 3 Posts, The user cannot die until the duration ends
The user DIES. CANNOT be used outsde of a DE.
Description: A technique similar to Ki Learner; Mimic allows [Your Character] to directly copy a technique of somebody else. Unlike Ki Learner, this is a one and done type of move. After using the mimicked technique, [Your Character] must re-mimic to learn it again. [Your Character] must start charging no later than one post after their opponent. Mimic does allow for the copying of custom techniques, but it is hard to pull off since it often requires one extra post of charging than the opponent.
Name: Six Arms Technique
Description: Two pairs of arms sprout out from the user allowing him/her to have six arms. These arms are made purely of dark ki, shown by their all black color. If severed, it takes 5 posts for them to fully regenerate. (No charge) (If the technique is stopped it has a 3 post cooldown).
Name: Dark Blast
Description: (No Charge, 3 post cooldown) (FOC/2) The user shoots out a black energy wave from one hand at the opponent.
Name: KI Absorption
Description: Reku is able to absorb any ki attack below or equal to FOC x 1.5. (Cooldown 4 posts). If there is an attack coming his way that is greater than this, he absorbs 30% of it instead. And boosts his own FOC stat by that amount until an energy attack is used.
Name: Mental Reflection
Description: A passive ability that allows him to reflect any mental attack done upon him back onto the user.
Name: Ki Learner
Description: A technique that allows [Your Character] to copy the techniques of others. [Your Character] make physical contact with the person they are trying to copy and [Your Character] must have seen the technique used once already. [Your Character] cannot learn moves they already know nor can they learn custom techniques. [Your Character] must maintain physical contact for one post to fully learn the move, and the move remains in [Your Character]'s technique list for the remainder of the thread.
Name: Immaterial
Description: Through precise ki control, [Your Character] can actually change their physical form into pure energy. This has several applications such as passing through some physical object and making them immune to physical attacks. [Your Character], however, takes double damage from ki attacks since they are pure energy. Can be used twice per battle, lasts one post each time.
Venomous Ki: [Your Character] creates a sinister ball of ki capable of poisoning the enemy. This poison leaves the opponent fatigued for a number of turns, cutting their Power Level (PL) in half for the duration of those turns. The attack can only be used once per thread. The duration increases with each extra post of charging, and the basic requirements for charging are 3 posts.
Body Size Control: [Your Character] is capable of changing their size on the spot. They can grow to giant sizes (within reason) or shrink down to the size of an ant.
Name: Orbs of Darkness
Description: Description: Reku has obtained an ability that allows him to summon six black orbs that float behind his back in a circular formation. These orbs contain all five elements, electricity, fire, water, poison, earth, and air. These allow him to generate and manipulate all of these elements. In addition to this, he is able to absorb 15% of any elemental attack sent at him, reducing its power. He can send the orbs to and from himself to attack opponents by ramming into them (1 Post cooldown in between). (Strength of the technique is 1.5x STR and the speed at which they move is 1.5x AGI). After absorbing total of at least 60% of energy, Reku can redirect the energy back into himself and unleash an attack (Energy only) that requires one less post of charging in addition to a power increase of 1.1x FOC.
Spike Implosion: (1 Post Charge) (10 Post Cooldown) (2x FOC). Reku throws an intangible ball of ki at his opponent. It would go inside the target’s body and implode, producing a multitude of ki spikes that stab the opponent and go from the inside out, resulting in internal damage. Only protrudes if the attack is at least 1.5x than the enemy's END stat.
Telepathy: The abilty to speak to somebody through the mind. [Your Character] may already have a trait that can do this ('Psychoanalysis/Mind Reader), and if that is the case, do not get this technique!
Techs that need to be reproved for Nerfing:
Shield: Reku folds his arms on his chest and a yellow orb surrounds him, shielding him. Only last for one turn, and it can withstand any attack up to 2x FOC. Reku also cannot move, or do anything else while using this technique. 7 post cooldown
Ki Avatar:
Charge: 4 post
Side Effects: Number of posts he uses it=The number post he has fatigue which starts after 5 posts, therefore still having the fatigue after cancellation of the technique.
Speed is reduced to 15. The 10 stats goes to endurance for the duration of the technique
Cooldown: Fatigue period
Description: A 6 story size ki avatar forms around Reku as he is suspended in mid air in the middle of the avatar. Only able to use physical attacks, cannot fire ki blasts or ki waves. Maybe able to use ki weapons in the future. Can't fly. Is cancelled if Reku is hit directly. (AKA him not the avatar). The Ki avatar can withstand attacks up to 2x FOC. Any more, and the attack would be able to break the Avatar’s “armor/skin”. If an avatar limb is detached/broken, only way for Reku to regrow it would be to stay still in a knelt down position for two turns, regrowing the limb. The avatar can pick up stuff real easily(cause you know it's big and...you get the idea)
(A tweaked version of the First Aid Trait, hope that’s allowed lol)
Ki Avatar Techs:
Description: Reku, using a ki avatar arm or hand construct, creates a large ball of Dark Ki that he can slam into the target. The force of it causes a create shockwave to happen and is able to send the opponent flying. (FOC x 1.5) (2 Post Charge) (4 Post Cooldown).
Full Body:
Name: Absolute Destruction
Description: (1 Post Charge, must be unmoving and precise) The Ki Avatar tears a hole in the sky with its bare hands before reaching inside and pulling out a meteor that it is capable of slamming the target with. (STR x 2.5). (7 Post Cooldown)
Name: Raining Death
Description: (3 Post Charge) The Ki Avatar does the same thing as Absolute Destruction, except he is able to simply allow numerous meteors fall around him, causing a lot of destruction and explosions. Cannot use any other techniques or move while this tech is active. (Once Per Topic) (STR x 5) ("Rain" Lasts 3 Posts)
Final Will: After a fatal blow is dealt to Reku, instead of dying, he is able to stand up and fight. He is unconscious while doing so, and is only able to go on due to his sheer willpower. A white aura appears around his body and his eyes glow bright as he does this. Another fatal blow must be dealt in order to kill him. (Lasts 5 posts before Reku gives out and dies)
Stats:
STR: 33
AGI: 33
END:1 (Cause his body is just that damaged at that point)
FOC: 33 (Cause hes technically dead)
The Eight Hidden Gates
Opening
3 Post charge
Cycle Begins
The user releases all conscious and unconscious restraints on their bosy, putting themselves both in danger while also pushing themselves to their phyical maximum. In sthis state the user can reduce their END stat to 1 and add the reduced part to their STR stat. In this state they are suseptible while also being a terrifying force to fight. When this gate ends the user's END stat is halved for 6 posts unless otherwise stated and this only recovers fully after all gates are closed.
Lasts 4 Posts
Cooldown 10 Posts + Cooldowns of later gates if followed up
Supplimentation
Must immediately follow Opening
Lasts 5 Posts
Cooldown 4 Posts + Cooldowns of the other gates if followed up.
Life
Must immediately follow Supplimentation + 1 post of charge in that form
The user uses their ki to heat their body, retaining the STR bonus from the last gate. This increase in body heat causes their blood to "boil" turning thier skin a reddish tint as well as applying the "fire" element to all attacks (+0.6x).
Lasts 3 Posts
Cooldown 4 Posts + Cooldowns of all other gates if followed up.
Pain
Must Follow Life, User must have gotten one successful hit in that form
The user puts strain on their spine, increasing their AGI and STR stat by 3 points while also doubling damage they take.
Lasts 6 Posts
Cooldown 7 Posts + Cooldowns of all other gates if followed up.
Limit
Must Follow Pain, User must have gotten hit in that form
The user puts further strain on their body, further increasing their speed and power but at the cost of their health slowly draining. It increases the user's AGI and STR by 2 more points while keeping the bonus from the last gate, but they lose 2% powerlevel every post until the gate ends.
Lasts 3 Posts
Cooldown 4 Posts + Cooldowns of all other gates if followed up.(edited)
View
Must follow Limit
The user Causes even greater damage to their own body to further increase their speed and power. They add 2 more points to their STR and AGI but suffer both negative effects of Limit AND Pain. Due to their immense speed however the sweat from their body becomes a weapon on their skin, adding Water damage to all attacks (+0.6x) for the duration.
Lasts 2 Posts
Cooldown 5 Posts + Cooldowns of all other gates if followed up.
Wonder
Must follow View
The user no longer adds 1 final point into AGI and STR and deals both Fire and Water damage to the opponent (+1.2x All attacks), but they take 4 times the normal damage and loses 5% powerlevel every post of the duration.
Lasts 3 Posts
Cooldown 45 Posts (this is all gates added together, this one alone is 8)
Sacrifice
Must follow Wonder
The user is willing to sacrifice their life for their allies. This reduces the user's Focus and Endurance to 1 each and splits the total of points between their already boosted AGI and STR. This leaves them vastly open, but in the process it also restores their PL to its maximum for this one final attack.
Lasts 3 Posts, The user cannot die until the duration ends
The user DIES. CANNOT be used outsde of a DE.